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	<title>Maya技巧 归档 - 喵喵动画屋</title>
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	<link>https://www.miaodonghua.com/tag/maya技巧</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Thu, 29 Jul 2021 17:04:46 +0000</lastBuildDate>
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	<title>Maya技巧 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/maya技巧</link>
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	<item>
		<title>Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</title>
		<link>https://www.miaodonghua.com/1763.html</link>
					<comments>https://www.miaodonghua.com/1763.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Tue, 06 Apr 2021 18:58:35 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Import model]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Remove the prefix]]></category>
		<category><![CDATA[前缀]]></category>
		<category><![CDATA[导入模型]]></category>
		<category><![CDATA[通道盒]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1763</guid>

					<description><![CDATA[<p>我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名中有“前缀+冒号”出现，就连通道盒属性中也 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1763.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)”</span></a></p>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名中有<strong>“前缀+冒号”</strong>出现，就连通道盒属性中也会附带，如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/8LlDSIrz7inGFqy.jpg" alt=""/></figure></div>



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<p><span class="has-inline-color has-vivid-red-color"><strong>这两个点除了影响视觉，有可能会引起特效等环节在使用脚本、表达式等出错，所以我们需要将这两个点去掉。</strong></span><br><strong>方法是：在“命名属性栏中”选择第三个“合并到选定的命名空间并重命名匹配的传入对象”，然后再导入即可。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/X5uPfYAtQEiUL4q.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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			</item>
		<item>
		<title>Maya激活失败如何处理？</title>
		<link>https://www.miaodonghua.com/1759.html</link>
					<comments>https://www.miaodonghua.com/1759.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 27 Mar 2021 18:04:02 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[激活失败]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1759</guid>

					<description><![CDATA[<p>问题描述：第一次激活失败，后续无法弹出激活窗口 第一步：显示所有隐藏文件 第二步：依次打开C:\Program &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1759.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya激活失败如何处理？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong><span class="has-inline-color has-luminous-vivid-orange-color">问题描述：第一次激活失败，后续无法弹出激活窗口</span></strong></p>



<p><strong>第一步：显示所有隐藏文件</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/kZgofQ74N2PGHJ3.jpg" alt=""/></figure></div>



<p><strong>第二步：依次打开C:\ProgramData\FLEXnet</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/KxwWArYliqtIZRU.jpg" alt=""/></figure></div>



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<p></p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Uvlayout 快捷键大全（精选总结）</title>
		<link>https://www.miaodonghua.com/1642.html</link>
					<comments>https://www.miaodonghua.com/1642.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 02 Dec 2020 15:08:44 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[uvlayout]]></category>
		<category><![CDATA[uvlayout快捷键]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1642</guid>

					<description><![CDATA[<p>ＥＤ模式 ＂左键＂旋转视图＂中键＂移动视图＂右键＂缩放视图 ＂空格＋中键＂移动物体＂ＨＯＭＥ＂显示局部或者完整 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1642.html" class="more-link">继续阅读<span class="screen-reader-text">“Uvlayout 快捷键大全（精选总结）”</span></a></p>
<p><a href="https://www.miaodonghua.com/1642.html">Uvlayout 快捷键大全（精选总结）</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong><span style="background-color:#a30000" class="td_text_highlight_marker">ＥＤ模式</span></strong><br><br>＂左键＂旋转视图<br>＂中键＂移动视图<br>＂右键＂缩放视图<br><br>＂空格＋中键＂移动物体<br>＂ＨＯＭＥ＂显示局部或者完整物体，或将鼠标所指的位置设为中心点．<br>＂Ｄ＂将物体投放到ＵＶ模式．<br><br>＂１＂ＵＶ模式<br>＂２＂ＥＤ模式<br>＂３＂３Ｄ模式<br>＂Ｃ＂选择切线，再次C键，标记红色为断开线段<br>＂Ｗ＂取消切线<br><span class="has-inline-color has-vivid-red-color">取消模型切口：Shift + D<br>取消单条切割线：W<br>取消所有切割线：界面Edit选项中，点击【Untag Edges】，如下图</span></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/WtAGUSu27LIyJ3P.png" alt=""/></figure>



<p>＂Ｃ＂选择切线，＂Enter＂切开物体．（只切开鼠标所停留的切线），推荐使用<br>＂Ｃ＂选择切线，＂Shift＋S＂切开物体．（切开物体上设置的所有切线）缺点：切开部分和原物体依旧是一个整体，无法单独移动切开部分。<br></p>



<p><strong><span style="background-color:#a30000" class="td_text_highlight_marker">UV模式</span></strong><br>通用＂Ｆ＂在物体上，按住Ｆ直接给物体进行解算，松开F停止松弛（不展成圆形，直接松弛）<br>老版本常规结算操作：Shift + F（解算）→空格（松弛）→空格（结束松弛）<br>新版本常规结算操作：Shift + F（解算+松弛）→→空格（结束松弛）<br><span class="has-inline-color has-vivid-red-color">＂SHIFT+空格＋Ｆ＂将挤在一起的面展平，ＵＶ不会重叠在一起．（不常用）</span><br><br><strong>UV缝合</strong><br>（针对单个UV块缝合）：“C”将UV切开，W键自动缝合<br>（针对两个独立的UV块缝合）：<br>（1）不移动，直接缝合：W”标记红边，Enter键缝合<br>（2）移动后，再缝合：“W”标记红边，“M”移动到一起，Enter键缝合</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/2FveT17qxWflQOj.png" alt=""/></figure></div>



<p>“中括号”<strong>重新布局UV</strong>到第一象限<br>“Shift+D”<strong>把物体从UV模式投放到ED编辑模式</strong><br><br>老版本<strong>局部UV放松</strong>：X O B，常用的是O键<br>新版本<strong>局部UV放松</strong>：X B，常用的是B键</p>



<p><br><strong>控制UV</strong><br>&#8220;空格+左键&#8221;旋转物体<br>&#8220;空格+中键&#8221;移动物体<br>&#8220;空格+右键&#8221;缩放物体<br><br><strong>镜像放置UV</strong><br>鼠标指向、或者选择UV块，按键“←↑→↓”</p>



<p><strong>直线UV</strong><br>I键选择（Ctrl + I 取消选择全部），然后F键直接重新解算（或者Shift+F）<br><span class="has-inline-color has-vivid-red-color">（默认选择多条边，想要选择单个边，需要在Edit中将Untag Edges改为0或者1）</span></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/qyFnX4Aju8UepG3.png" alt=""/></figure>



<p><strong>移动UV点：</strong>＂Ctrl＋中键或右键＂移动UV点<br><br><strong>打直UV边缘</strong>（针对4个拐角的UV有效）：&#8221;R&#8221;键<br><br><strong><span style="background-color:#a31200" class="td_text_highlight_marker">3 D模式</span></strong><br>“T”转换三种棋盘格的模式&#8212;-切换数字和棋盘格<br>“-”缩小棋盘格<br>“+”放大棋盘格<br></p>
<p><a href="https://www.miaodonghua.com/1642.html">Uvlayout 快捷键大全（精选总结）</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Maya中如何测量物体距离（Distance Tool）？</title>
		<link>https://www.miaodonghua.com/1633.html</link>
					<comments>https://www.miaodonghua.com/1633.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 17:44:26 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Distance Tool]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[吸附]]></category>
		<category><![CDATA[捕捉]]></category>
		<category><![CDATA[测量工具]]></category>
		<category><![CDATA[距离工具]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1633</guid>

					<description><![CDATA[<p>例如场景中的这个零件，我们来测量一下它的高度。 首先我们打开显示菜单，勾选Locators（定位器）和Dime &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1633.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何测量物体距离（Distance Tool）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1633.html">Maya中如何测量物体距离（Distance Tool）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>例如场景中的这个零件，我们来测量一下它的高度。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/Im7tMbALEfnGSuh.jpg" alt="0"/></figure></div>



<p>首先我们打开显示菜单，勾选Locators（定位器）和Dimensions（尺寸）。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/AG58mgeZKF3Ycof.jpg" alt="0"/></figure></div>



<p>接着我们进入到前视图中，4键开启线框显示，方便我们测量。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/STp94qbysJDYlI5.jpg" alt="0"/></figure></div>



<p>然后我们依次打开Create（创建）&gt;&gt;Measure Tool（测绘工具）&gt;&gt;Distance Tool（距离工具）。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/wZqb5Hx4RCpyfoc.jpg" alt="0"/></figure></div>



<p>此时我们的鼠标就变成了十字形的定位器。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/b5UYeSmkRH26CJV.jpg" alt="0"/></figure></div>



<p>我们按住V键+鼠标中键拖动，能够自动捕捉吸附到顶点上。这里我们选择一个测量的起始顶点放置定位器。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/baE8qBwOtI1v73R.jpg" alt="0"/></figure></div>



<p>同样的，我们按住V键+鼠标中键拖动，将定位器吸附到测量的末尾顶点。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/qWjOYrVm4LpC5z6.jpg" alt="0"/></figure></div>



<p>这样，这个零件的高度就被我们测量出来了。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/TuhM7XmRvSI4bF2.jpg" alt="0"/></figure></div>



<p><strong>注意：</strong>该测量工具默认度量单位为厘米，若要修改设置，可以依次打开(Windows &gt;&gt;Settings/Preferences &gt;&gt; Settings)，将Working Units（工作单位）设置为其他单位。</p>
<p><a href="https://www.miaodonghua.com/1633.html">Maya中如何测量物体距离（Distance Tool）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Maya中K动画前必学的几个关键设置？</title>
		<link>https://www.miaodonghua.com/1625.html</link>
					<comments>https://www.miaodonghua.com/1625.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Fri, 27 Nov 2020 16:38:40 +0000</pubDate>
				<category><![CDATA[MAYA动画教学]]></category>
		<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[K帧]]></category>
		<category><![CDATA[Maya动画]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[动画]]></category>
		<category><![CDATA[撤销]]></category>
		<category><![CDATA[无限撤销]]></category>
		<category><![CDATA[时间滑块]]></category>
		<category><![CDATA[自动K帧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1625</guid>

					<description><![CDATA[<p>（1）开启自动K帧：只要在控制器或者对象上K了帧，后续对象发生变化，软件会自动帮我们K帧记录。 （2）屏蔽选择 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1625.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中K动画前必学的几个关键设置？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1625.html">Maya中K动画前必学的几个关键设置？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>（1）开启自动K帧：</strong>只要在控制器或者对象上K了帧，后续对象发生变化，软件会自动帮我们K帧记录。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/MsB6JlQGZdqYgHf.jpg" alt=""/></figure></div>



<p><strong>（2）屏蔽选择骨骼和表面：</strong>做动画的时候，我们只操作控制器，这样能有效的防止误选骨骼或者表面。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/17BmQjabZROCfsA.jpg" alt=""/></figure></div>



<p><strong>（3）设置时间滑块的高度：</strong>默认的高度太窄，不利于我们对帧进行操作。<br><em>注意：当前为Maya2020版本，早期的Maya版本没办法手动调整高度，需要在时间滑块中选择Height高度倍数。</em></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/Tf4hcZQCSxLyMls.jpg" alt=""/></figure></div>



<p><strong>（4）设置无限制撤销：</strong>做动画一旦出错，离不开撤销操作，默认的有限制的50步是远远不够的。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/c5FpARLCXQOrSqV.jpg" alt=""/></figure></div>



<p><strong>（5）最大回放速度一般设置为24fps*1，除非项目有要求；更新视图设置为全部更新。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/TF9dboxH5yA2Xfg.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1625.html">Maya中K动画前必学的几个关键设置？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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		<item>
		<title>Maya打开文件时无法访问桌面和文档路径（Folder bookmark cannot access the desktop or document path）？</title>
		<link>https://www.miaodonghua.com/1606.html</link>
					<comments>https://www.miaodonghua.com/1606.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 26 Nov 2020 16:38:57 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[文档路径]]></category>
		<category><![CDATA[桌面路径]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1606</guid>

					<description><![CDATA[<p>我们在使用Maya的过程中，win10系统下极少数的用户会遇到Maya在打开文件或者设置默认路径的时候，我们会 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1606.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya打开文件时无法访问桌面和文档路径（Folder bookmark cannot access the desktop or document path）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1606.html">Maya打开文件时无法访问桌面和文档路径（Folder bookmark cannot access the desktop or document path）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>我们在使用Maya的过程中，win10系统下极少数的用户会遇到Maya在打开文件或者设置默认路径的时候，我们会发现桌面和文档是灰色根本没办法访问！只能访问本地磁盘。<br><strong>根本原因是：</strong>系统在安装的时直接使用了win10中内置的Administrator超级管理员账户，并且最难处理的是这个账户是没办法删除和修改的。</p>



<p class="has-light-green-cyan-background-color has-background"><strong>解决方法1：</strong>有那个能力的建议重新安装一个系统，安装的时候新建一个管理员账户，正所谓一劳永逸，杜绝了新的问题出现。<br><strong>解决方法2：</strong>那么除了重装系统，还有另外一个办法，就是直接新建一个账户。<br><span class="has-inline-color has-vivid-red-color"><strong>缺点就是：</strong>在这个新建的账户中，你可能需要重新安装一遍软件。也就是说你的电脑中会同时出现两个账户，有强迫症的会表示受不了。</span></p>



<hr class="wp-block-separator is-style-wide"/>



<p>首先，在我的电脑<strong>右键选择管理(G)。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" src="https://i.loli.net/2020/11/27/8rZS1YpPKBd56Ro.jpg" alt="" width="1068" height="252"/></figure></div>



<hr class="wp-block-separator is-style-wide"/>



<p>然后依次打开<strong>本地用户和组>>用户>>右键选择“新用户”。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/27/JlPTha1ECXZu56N.jpg" alt=""/></figure></div>



<hr class="wp-block-separator is-style-wide"/>



<p><strong>用户名自己看着写，取消勾选&#8221;用户下次登录时必须更改密码&#8221;，勾选“密码永不过期”。</strong>然后点击创建>>关闭窗口。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/27/kN9dmyV2O6ZMpwU.jpg" alt=""/></figure></div>



<hr class="wp-block-separator is-style-wide"/>



<p><strong>这里就会出现我们上面创建的账户。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/27/AkVqcWTu62mBDZU.jpg" alt=""/></figure></div>



<hr class="wp-block-separator is-style-wide"/>



<p><strong>然后我们打开开始菜单>>点击这个用户图标>>选择我们上面创建的新用户名。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img decoding="async" src="https://i.loli.net/2020/11/27/mFwAxPEcWvHRUyb.jpg" alt="" width="1068" height="584"/></figure></div>



<hr class="wp-block-separator is-style-wide"/>



<p><strong>进入登录新用户后，系统会自动配置，遇到询问直接下一步。</strong>完成配置后，如果没有Maya，可以重新安装，这样当我们重新打开Maya后，原先变为灰色桌面和文档路径已经可以正常访问了。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/27/cVlBdKRU78kiTqe.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1606.html">Maya打开文件时无法访问桌面和文档路径（Folder bookmark cannot access the desktop or document path）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
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		<title>Maya中点线面无法移动全部变成（Slide）？</title>
		<link>https://www.miaodonghua.com/1595.html</link>
					<comments>https://www.miaodonghua.com/1595.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 26 Nov 2020 15:00:41 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Transform Constrains Off]]></category>
		<category><![CDATA[变换约束]]></category>
		<category><![CDATA[禁用变换约束]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1595</guid>

					<description><![CDATA[<p>解决方法：“按住Shift+Ctrl键+鼠标右键，选择Transform Constrains（变换约束）&#038;g &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1595.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中点线面无法移动全部变成（Slide）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1595.html">Maya中点线面无法移动全部变成（Slide）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-black-color has-cyan-bluish-gray-background-color has-text-color has-background dropcapp"><strong>解决方法：</strong>“按住Shift+Ctrl键+鼠标右键，选择Transform Constrains（变换约束）&gt;&gt;Off(禁用)。”</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/kY72qJWaPyQuNVG.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1595.html">Maya中点线面无法移动全部变成（Slide）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
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		<title>Maya中小数点关键帧转整数帧（point key frame to Integer frame）？</title>
		<link>https://www.miaodonghua.com/1583.html</link>
					<comments>https://www.miaodonghua.com/1583.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 26 Nov 2020 13:28:55 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[小数点关键帧]]></category>
		<category><![CDATA[小数点转整数关键帧]]></category>
		<category><![CDATA[时间滑块]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1583</guid>

					<description><![CDATA[<p>那么在Maya当中，我们经常会因为一些不当的操作导致关键帧出现小数点。那么即便我们可以在设置&#62;&#62;时 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1583.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中小数点关键帧转整数帧（point key frame to Integer frame）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1583.html">Maya中小数点关键帧转整数帧（point key frame to Integer frame）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>那么在Maya当中，我们经常会因为一些不当的操作导致关键帧出现小数点。<strong>那么即便我们可以在设置&gt;&gt;时间滑块&gt;&gt;Tick Span跨度修改为1，以此来避免出现小数点帧。</strong>但是却并不能帮助我们修正小数点关键帧的问题，下面我们具体来看下如何将小数点帧更正为整数帧。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/JiE75t1FuxeaR6w.jpg" alt=""/></figure></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<p>例如，我们当前的<strong>关键帧为4.3</strong>，我们要将其修改为<strong>整数4帧或者5帧</strong>。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/HJG8yNMkn3ciUql.jpg" alt=""/></figure></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<p><strong>我们只需按住Shift键，在第4帧和第5帧之间任意位置，左键单击选择关键帧。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/3feBIm8EHphRv6P.jpg" alt=""/></figure></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<p><strong>接着，关键操作来了。</strong></p>



<p><strong>如果要修改为第4帧，我们就在第3帧和第4帧之间任意位置单击。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/d6ieGVTq5z7FgtQ.jpg" alt=""/></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/Hp3RfA7xgcsUwK4.jpg" alt=""/></figure></div>



<hr class="wp-block-separator has-text-color has-background has-vivid-cyan-blue-background-color has-vivid-cyan-blue-color is-style-wide"/>



<p><strong>如果要修改为第5帧，我们就在第5帧和第6帧之间任意位置单击。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img decoding="async" src="https://i.loli.net/2020/11/26/9uOJ52MovhKEzni.jpg" alt="" width="1068" height="305"/></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/26/B4vDMStGyO2TKF5.jpg" alt=""/></figure></div>



<p></p>
<p><a href="https://www.miaodonghua.com/1583.html">Maya中小数点关键帧转整数帧（point key frame to Integer frame）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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		<title>Maya中如何无限撤销（Undo infinite）？</title>
		<link>https://www.miaodonghua.com/1575.html</link>
					<comments>https://www.miaodonghua.com/1575.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 25 Nov 2020 13:58:18 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Undo infinite]]></category>
		<category><![CDATA[撤销]]></category>
		<category><![CDATA[无限撤销]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1575</guid>

					<description><![CDATA[<p>那么在Maya中默认撤销的步数为50步，而我们平时在工作的过程中，这个撤销步数是远远不够的。所以这里建议大家直 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1575.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何无限撤销（Undo infinite）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1575.html">Maya中如何无限撤销（Undo infinite）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>那么在Maya中默认撤销的步数为50步</strong>，而我们平时在工作的过程中，这个撤销步数是远远不够的。<strong>所以这里建议大家直接设置为“Indfinite”无限制撤销。</strong></p>



<p><strong>设置方法：</strong>窗口菜单（windows）>>设置首选项（settings preferences）>>首选项（preference）>>撤销（undo）>>勾选（Indfinite），具体操作如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/25/faiJKpuZcSEdBq4.jpg" alt=""/><figcaption>第一步</figcaption></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/25/VHIUmalTq63ksS8.jpg" alt=""/><figcaption>第二步</figcaption></figure></div>
<p><a href="https://www.miaodonghua.com/1575.html">Maya中如何无限撤销（Undo infinite）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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		<title>Maya中如何开启鼠标悬停功能提示（display toolclips）？</title>
		<link>https://www.miaodonghua.com/1563.html</link>
					<comments>https://www.miaodonghua.com/1563.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 25 Nov 2020 13:24:19 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[display toolclips]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[功能提示]]></category>
		<category><![CDATA[显示功能提示]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1563</guid>

					<description><![CDATA[<p>鼠标悬停功能提示：能够帮助我们快速的知晓“鼠标所指功能的名称，以及简略的功能说明。” 开启方法：窗口菜单（wi &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1563.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何开启鼠标悬停功能提示（display toolclips）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1563.html">Maya中如何开启鼠标悬停功能提示（display toolclips）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>鼠标悬停功能提示：能够帮助我们快速的知晓<strong>“鼠标所指功能的名称，以及简略的功能说明。”</strong></p>



<p>开启方法：窗口菜单（windows）>>设置首选项（settings preferences）>>首选项（preference）>>帮助（help）>>勾选【display toolclips】，具体操作如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><img loading="lazy" decoding="async" src="https://i.loli.net/2020/11/25/faiJKpuZcSEdBq4.jpg" alt="" width="1068" height="382"/><figcaption>第一步</figcaption></figure></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/25/rHsDiJhSt3pObBd.jpg" alt=""/><figcaption>第二步</figcaption></figure></div>
<p><a href="https://www.miaodonghua.com/1563.html">Maya中如何开启鼠标悬停功能提示（display toolclips）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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