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	<title>Arnold 归档 - 喵喵动画屋</title>
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	<link>https://www.miaodonghua.com/tag/arnold</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Sat, 09 Dec 2023 08:32:46 +0000</lastBuildDate>
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	<title>Arnold 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/arnold</link>
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	<item>
		<title>MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</title>
		<link>https://www.miaodonghua.com/2106.html</link>
					<comments>https://www.miaodonghua.com/2106.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 20 Dec 2021 18:25:41 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[aiStandardSurface]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Space]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Raw]]></category>
		<category><![CDATA[材质]]></category>
		<category><![CDATA[色彩空间]]></category>
		<category><![CDATA[颜色管理器]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2106</guid>

					<description><![CDATA[<p>问题描述：我们在调节maya Arnold标准表面材质(aiStandardSurface)的过程中，有的时候 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2106.html" class="more-link">继续阅读<span class="screen-reader-text">“MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw”</span></a></p>
<p><a href="https://www.miaodonghua.com/2106.html">MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<h4 class="wp-block-heading">问题描述：我们在调节maya Arnold标准表面材质(aiStandardSurface)的过程中，有的时候会遇到色彩空间变为灰色选项，无法设置为Raw或者其他选项。</h4>



<ul class="wp-block-list"><li>解决方案：打开maya设置首选项，设置中选择颜色管理器(Color Management)，勾选启用颜色管理器(Enable  Management )。</li></ul>



<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-1.webp"><img fetchpriority="high" decoding="async" width="1301" height="629" src="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-1.webp" alt="" class="wp-image-2107"/></a></figure></div>



<p>这样，我们的色彩空间，又可以正常设置属性了。</p>



<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-3.webp"><img decoding="async" width="1201" height="451" src="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-3.webp" alt="" class="wp-image-2109"/></a></figure></div>
<p><a href="https://www.miaodonghua.com/2106.html">MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Arnold渲染完保存图片变暗怎么办？</title>
		<link>https://www.miaodonghua.com/2074.html</link>
					<comments>https://www.miaodonghua.com/2074.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 14:56:42 +0000</pubDate>
				<category><![CDATA[MAYA渲染]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[渲染]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2074</guid>

					<description><![CDATA[<p>我们有的小伙伴在使用Arnold渲染的时候，会遇到渲染效果是正常的亮度，批渲染或者保存之后，图片就变暗了。 我 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2074.html" class="more-link">继续阅读<span class="screen-reader-text">“Arnold渲染完保存图片变暗怎么办？”</span></a></p>
<p><a href="https://www.miaodonghua.com/2074.html">Arnold渲染完保存图片变暗怎么办？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<h4 class="wp-block-heading">我们有的小伙伴在使用Arnold渲染的时候，会遇到渲染效果是正常的亮度，批渲染或者保存之后，图片就变暗了。</h4>



<ul class="wp-block-list"><li>我们只要打开渲染设置将Color Space中的Raw改为“Use View Transform” ，再次渲染序列或者保存图片的时候，图片亮度就恢复正常了。</li></ul>



<figure class="wp-block-image size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2021/12/Snipaste_2021-12-13_22-49-43.webp"><img decoding="async" width="931" height="587" src="https://www.miaodonghua.com/wp-content/uploads/2021/12/Snipaste_2021-12-13_22-49-43.webp" alt="" class="wp-image-2076"/></a></figure>
<p><a href="https://www.miaodonghua.com/2074.html">Arnold渲染完保存图片变暗怎么办？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Arnold aiStandardSurface材质中的29种预设效果</title>
		<link>https://www.miaodonghua.com/1816.html</link>
					<comments>https://www.miaodonghua.com/1816.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 08 May 2021 20:27:18 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[MAYA渲染]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold材质]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Maya材质]]></category>
		<category><![CDATA[Maya渲染]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1816</guid>

					<description><![CDATA[<p>Arnold aiStandardSurface材质中的29种预设效果模型场景下载：下载链接：https:// &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1816.html" class="more-link">继续阅读<span class="screen-reader-text">“Arnold aiStandardSurface材质中的29种预设效果”</span></a></p>
<p><a href="https://www.miaodonghua.com/1816.html">Arnold aiStandardSurface材质中的29种预设效果</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Arnold渲染器教学：29种Arnold标准表面材质预设效果赏析" width="525" height="295" src="https://www.youtube.com/embed/mzAIyeEcNr4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>Arnold aiStandardSurface材质中的29种预设效果模型场景下载：</strong><br>下载链接：<a href="https://pan.baidu.com/s/1RPILNO3ph_QQKyGoGQB9Gg">https://pan.baidu.com/s/1RPILNO3ph_QQKyGoGQB9Gg</a><br>提取码：miao</p>



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<p><strong>Arnold材质中英文对照表：</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/28/1foPUMyEijQmTGV.jpg" alt=""/></figure>



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<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/28/bPAy9KHsfLuaeJI.jpg" alt=""/></figure>



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<p></p>
<p><a href="https://www.miaodonghua.com/1816.html">Arnold aiStandardSurface材质中的29种预设效果</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Maya中如何使用Arnold aiShadowMatte材质模拟阴影效果？</title>
		<link>https://www.miaodonghua.com/1752.html</link>
					<comments>https://www.miaodonghua.com/1752.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 07 Mar 2021 18:46:32 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[aiShadowMatte]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Arnold材质]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Maya材质]]></category>
		<category><![CDATA[创建多边形]]></category>
		<category><![CDATA[平行光]]></category>
		<category><![CDATA[捕捉]]></category>
		<category><![CDATA[灯光]]></category>
		<category><![CDATA[阴影捕捉材质]]></category>
		<category><![CDATA[阴影蒙版材质]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1752</guid>

					<description><![CDATA[<p>Arnold中的aiShadowMatte为阴影蒙版材质，更早的时候我们也把它叫做阴影捕捉材质。此节点的作用是 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1752.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何使用Arnold aiShadowMatte材质模拟阴影效果？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1752.html">Maya中如何使用Arnold aiShadowMatte材质模拟阴影效果？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Arnold</strong>中的<strong>aiShadowMatte</strong>为阴影蒙版材质，更早的时候我们也把它叫做阴影捕捉材质。此节点的作用是实现一个阴影蒙版材质，用于模拟阴影效果。具体操作方法如下。</p>



<p><strong>1、选择摄像机，点击创建图像平面</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/nNKHFd1zvo8RIYD.jpg" alt=""/></figure></div>



<p><strong>2、选择导入图像平面</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/mpAK15oDBCsFNjl.jpg" alt=""/></figure></div>



<p><strong>3、开启网格显示，进行对位，让书本杯子融入到背景当中。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/ZBnbYkM3lREw8D2.jpg" alt=""/></figure></div>



<p><strong>4、创建多边形平面，用于捕捉阴影。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/fw8NIbqpu5WV6sU.jpg" alt=""/></figure></div>



<p><strong>5、给平面指定aiShadowMatte材质</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/PWgxMu5yNsGlmX4.jpg" alt=""/></figure></div>



<p><strong>6、调节平行光角度，让其和图像平面中的灯光方向保持一致。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/NzSHUBwD3t4OW2R.jpg" alt=""/></figure></div>



<p><strong>7、调节平行光角度数值让阴影边缘变柔和，增加摄像机采样值提高阴影品质。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/08/jqhvizMbImsZ79O.jpg" alt=""/></figure></div>



<p></p>
<p><a href="https://www.miaodonghua.com/1752.html">Maya中如何使用Arnold aiShadowMatte材质模拟阴影效果？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Maya中如何使用材质编辑器(Hypershade)？</title>
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		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 05 Nov 2020 15:11:17 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Hypershade]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[Maya材质]]></category>
		<category><![CDATA[UV]]></category>
		<category><![CDATA[材质编辑器]]></category>
		<category><![CDATA[灯光]]></category>
		<category><![CDATA[贴图]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=1117</guid>

					<description><![CDATA[<p>今天我们来讲一下Maya当中的材质编辑器(Hypershade)的基础使用方法。那么我们除了可以直接点击这个蓝 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1117.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何使用材质编辑器(Hypershade)？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1117.html">Maya中如何使用材质编辑器(Hypershade)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
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<p><strong>今天我们来讲一下Maya当中的材质编辑器(Hypershade)的基础使用方法。那么我们除了可以直接点击这个蓝色的小圈打开材质编辑器。</strong></p>


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<p><strong>我们还可以在窗口菜单，渲染编辑器中打开材质编辑器。</strong></p>


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<p>那么在这个材质编辑器窗口中，默认是分为五个部分：<strong>第一个是浏览器窗口，在这里面我们浏览材质纹理等等；<span class="has-inline-color has-luminous-vivid-orange-color">第二个是创建窗口，在这里面我们可以快速创建材质，纹理，灯光等等；</span>第三个是工作窗口，在这里面我们可以对材质进行复杂的编辑操作；<span class="has-inline-color has-luminous-vivid-orange-color">第四个是材质预览窗口，在这里面呢我们可以实时显示当前材质的渲染效果；</span>第五个是属性编辑器，在这里面我们可以对材质做进一步的调节。</strong></p>


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<p><strong>那么在这些窗口和窗口之间的占用区域，我们可以手动对它们进行分配。</strong></p>


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<p>其次，如果我们不小心把哪个窗口关闭了，我们可以在窗口菜单下重新打开对应的窗口。</p>


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<p>然后拖动窗口就可以选择停靠位置。</p>


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<p>那么通常我们在使用这个材质编辑器的时候，我们希望在这个材质编辑器窗口中，<strong>同时看到场景中的内容或者是UV编辑器</strong>等等。我们就可以在窗口菜单下选择<strong>“viewport”</strong>。</p>


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<p>然后我们选择一个位置停靠。</p>


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<p>然后我们再在窗口菜单下，<strong>选择UV编辑器</strong>。</p>


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<p>那么这里，如果我们单独放置它，位置就有点不够用了。这个时候，我们就可以<strong>合并到这个“viewport”窗口中</strong>，这样的话，我们在使用的时候，只要切换下方的选项卡就OK了。</p>


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<p>然后我们来看一下这个<strong>“材质预览窗口”，</strong>这里我们先随便创建一个Maya当中的Blinn材质球。</p>


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<p>那么这里，我们可以选择<strong>硬件或者Arnold渲染。</strong></p>


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<p>预览模型，我们可以设置为多种模型。</p>


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<p>还有这个预览的环境图，我们也可以对它进行更改。</p>


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<p>那么因为这个<strong>Arnold预览需要更多的时间</strong>，所以这里我们还是切换为“硬件渲染”。至于这个视图查看和我们在场景中操作是一样的，这里就不多说了。</p>


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<p>然后我们来看下工作窗口，那么当我们想<strong>同时处理多个材质的时候。</strong>我们就可以点击这个<strong>“+”号来增加工作窗口</strong>，这样的好处就是方便我们对不同材质进行管理。</p>


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<p>那么至于这个创建窗口里的节点，我们最熟悉的就是表面中的<strong>材质节点和File文件节点。</strong>因为有了这两个节点呢，我们就可以<strong>快速的给模型进行一个基础贴图。</strong></p>


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<p>那么之前，为了方便，我们直接在这个<strong>颜色属性上链接了一个Flie文件节点</strong>。</p>


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<p>但是这里，我们不这么做，<strong><span class="has-inline-color has-luminous-vivid-orange-color">我们换一种方式，我们单独的创建的一个File文件节点。</span></strong></p>


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<p>我们选择它，给它链接一个图像。</p>


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<p>那么既然我们要把<strong>图像颜色传递给材质球。</strong>所以这里呢，我们就可以把<strong>文件节点中的输出颜色，连接到材质球的颜色属性上。</strong></p>


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<p>这样呢，我们的这个材质的表面，就发生变化了。</p>


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<p>另外，我们假设我们要给这个材质添加一个渐变透明的效果。我们可以在2D纹理属性中找到这个Ramp渐变节点。</p>


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<p>那么这里，虽然我们可以直接点击创建，但是我们不这么做。这里我们使用另外一种创建方法，<strong>我们在工作区，按Tab键，输入Ramp。</strong>这样呢，下面就会出现一个渐变纹理供我们选择，非常简单。</p>


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<p>那么这种创建方法呢，只要我们对各种材质或者节点名称熟悉，操作起来，是非常方便的。再比如，我们要创建一个<strong>Arnold当中的标准表面着色器</strong>，<strong>我们就可以按Tab键，输入“aistandardsurface”</strong>。这样呢，我们就可以快速的将这个材质创建出来，非常简单。</p>


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<p><strong>我们继续回到这个渐变节点中，那么这个渐变节点，默认是黑色到白色的一个过渡。而当它们表示透明度的时候，<span class="has-inline-color has-luminous-vivid-orange-color">黑色就表示完全透明，白色就是不透明。</span></strong>这个判定规则呢，非常重要，我们一定要牢记。</p>


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<p>现在我们就可以<strong>把渐变节点中的输出颜色，连接到材质球的透明度属性上</strong>。</p>


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<p>这样，我们只要控制这个渐变的范围就可以控制材质的透明属性。</p>


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<p><em><span class="has-inline-color has-luminous-vivid-orange-color">当然，我们在实际操作的过程中，不可能这样，简单的几个节点就搞定了。具体情况还得具体分析，但是基础操作一定要掌握。</span></em></p>



<p>那么我们的这个材质弄好之后呢，我们就可以把这个新材质指定到模型上。<strong>我们选择模型，我们在材质上右键选择“指定材质到选择对象”。</strong></p>


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<p>这样，这个材质赋予就完成了。</p>


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<p><strong>那么最后，还有一个问题：就是我们如何修改材质或者节点的问题</strong>？那么我们重新打开材质编辑器的时候，是这样一个空白的工作区。</p>


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<p>我们只要<strong>选择需要修改的材质，然后点击这个“输入和输出连接”</strong>，就可以重新展开与材质关联的节点，非常简单。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/11/05/NYqjk3TSMKX2gRu.jpg" alt=""/></figure>



<p class="has-vivid-cyan-blue-background-color has-background"><strong><span class="has-inline-color has-very-light-gray-color">本节要点：<br>快速创建材质接单方法：</span></strong><span class="has-inline-color has-very-light-gray-color">按Tab键，输入材质或者节点名称。</span><strong><span class="has-inline-color has-very-light-gray-color"><br>赋予材质：</span></strong><span class="has-inline-color has-very-light-gray-color">选择对象，在材质上右键选择“指定材质到选择对象”。</span><strong><span class="has-inline-color has-very-light-gray-color"><br>Ramp渐变节点表示透明度的时候：</span></strong><span class="has-inline-color has-very-light-gray-color">黑色就表示完全透明，白色就是不透明。</span></p>
<p><a href="https://www.miaodonghua.com/1117.html">Maya中如何使用材质编辑器(Hypershade)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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