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<channel>
	<title>MAYA技巧 归档 - 喵喵动画屋</title>
	<atom:link href="https://www.miaodonghua.com/category/maya%E7%BB%BC%E5%90%88%E6%8A%80%E5%B7%A7/feed" rel="self" type="application/rss+xml" />
	<link>https://www.miaodonghua.com/category/maya综合技巧</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Sun, 21 Jun 2026 12:51:25 +0000</lastBuildDate>
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	<url>https://www.miaodonghua.com/wp-content/uploads/2020/11/cropped-shuqian_logo.webp</url>
	<title>MAYA技巧 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/category/maya综合技巧</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Maya视口突然很卡：一套从显示层到Evaluation Manager的排查顺序</title>
		<link>https://www.miaodonghua.com/90002.html</link>
					<comments>https://www.miaodonghua.com/90002.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 12:51:25 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[maya]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=90002</guid>

					<description><![CDATA[<p>模型不一定很大，但旋转视图、拖时间轴或选择物体明显掉帧。</p>
<p><a href="https://www.miaodonghua.com/90002.html">Maya视口突然很卡：一套从显示层到Evaluation Manager的排查顺序</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>问题概述：</strong>模型不一定很大，但旋转视图、拖时间轴或选择物体明显掉帧。</p>
<p>这类问题最容易被“反复重启、盲目加采样或直接删除节点”掩盖。可靠的处理方式是先复制工程，在可回退的副本中建立最小测试，再一次只改变一个变量。</p>
<h2>常见原因</h2>
<ul>
<li>纹理、阴影、SSAO和抗锯齿同时开启</li>
<li>复杂绑定在每帧进行串行计算</li>
<li>历史节点、约束或表达式形成昂贵依赖</li>
<li>大量不可见对象仍参与求值</li>
</ul>
<h2>推荐解决步骤</h2>
<ol>
<li>先关闭纹理、阴影、AO和高质量透明，确认瓶颈是否来自绘制</li>
<li>使用 Profiler 录制一小段时间轴，查看最耗时节点</li>
<li>在 Evaluation Toolkit 中比较 Parallel、DG 与 Serial，异常时不要盲目坚持 Parallel</li>
<li>将重资产放入显示层或代理，关闭不参与当前工作的变形器</li>
<li>删除不需要的历史并检查循环依赖警告</li>
</ol>
<h2>如何确认已经修好</h2>
<p>用同一机位和同一帧段记录优化前后的交互帧率，确保改善不是视觉错觉。</p>
<h2>容易踩的坑</h2>
<p>不要在唯一工程文件上直接清理、解绑或覆盖保存；不要同时修改多个设置，否则即使结果变好，也无法知道真正起作用的是哪一步。涉及插件、渲染器和颜色管理时，还应记录 Maya 版本、插件版本、操作系统和项目单位。</p>
<h2>官方参考</h2>
<p>菜单名称和默认值可能随版本变化，可结合 <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/" target="_blank" rel="noopener">Autodesk Maya 官方帮助</a>核对当前版本。</p>
<p><em>本文为喵喵动画屋整理的实战排错清单。建议先在副本中测试，再应用到正式项目。</em></p>
<p><a href="https://www.miaodonghua.com/90002.html">Maya视口突然很卡：一套从显示层到Evaluation Manager的排查顺序</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya保存文件越来越慢：清理场景膨胀与无效数据</title>
		<link>https://www.miaodonghua.com/90003.html</link>
					<comments>https://www.miaodonghua.com/90003.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 12:51:24 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[maya]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=90003</guid>

					<description><![CDATA[<p>场景最初保存正常，工作数天后文件体积暴涨，保存需要数分钟。</p>
<p><a href="https://www.miaodonghua.com/90003.html">Maya保存文件越来越慢：清理场景膨胀与无效数据</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>问题概述：</strong>场景最初保存正常，工作数天后文件体积暴涨，保存需要数分钟。</p>
<p>这类问题最容易被“反复重启、盲目加采样或直接删除节点”掩盖。可靠的处理方式是先复制工程，在可回退的副本中建立最小测试，再一次只改变一个变量。</p>
<h2>常见原因</h2>
<ul>
<li>未知节点和插件残留不断累积</li>
<li>导入资产携带大量渲染层、显示层与无用材质</li>
<li>动画缓存、笔刷、表达式或历史节点过多</li>
<li>重复嵌入贴图或错误使用二进制数据</li>
</ul>
<h2>推荐解决步骤</h2>
<ol>
<li>对副本执行 Optimize Scene Size，并逐项检查清理结果</li>
<li>用 Outliner 显示 DAG Objects Only 关闭后检查隐藏的非 DAG 节点</li>
<li>清除未使用材质、空组、无效显示层和废弃渲染层</li>
<li>对已定稿模型删除非变形历史，动画资产不要误删绑定历史</li>
<li>另存为 mayaAscii 对比文件内容，查找异常重复节点</li>
</ol>
<h2>如何确认已经修好</h2>
<p>清理前后比较文件大小、保存时间和重新打开结果，三项都正常才替换工作文件。</p>
<h2>容易踩的坑</h2>
<p>不要在唯一工程文件上直接清理、解绑或覆盖保存；不要同时修改多个设置，否则即使结果变好，也无法知道真正起作用的是哪一步。涉及插件、渲染器和颜色管理时，还应记录 Maya 版本、插件版本、操作系统和项目单位。</p>
<h2>官方参考</h2>
<p>菜单名称和默认值可能随版本变化，可结合 <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/" target="_blank" rel="noopener">Autodesk Maya 官方帮助</a>核对当前版本。</p>
<p><em>本文为喵喵动画屋整理的实战排错清单。建议先在副本中测试，再应用到正式项目。</em></p>
<p><a href="https://www.miaodonghua.com/90003.html">Maya保存文件越来越慢：清理场景膨胀与无效数据</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya撤销失效或内存暴涨：Undo队列的正确处理方法</title>
		<link>https://www.miaodonghua.com/90005.html</link>
					<comments>https://www.miaodonghua.com/90005.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 21 Jun 2026 12:51:23 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[maya]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=90005</guid>

					<description><![CDATA[<p>Ctrl+Z突然无效，或长时间工作后 Maya 内存持续增加。</p>
<p><a href="https://www.miaodonghua.com/90005.html">Maya撤销失效或内存暴涨：Undo队列的正确处理方法</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>问题概述：</strong>Ctrl+Z突然无效，或长时间工作后 Maya 内存持续增加。</p>
<p>这类问题最容易被“反复重启、盲目加采样或直接删除节点”掩盖。可靠的处理方式是先复制工程，在可回退的副本中建立最小测试，再一次只改变一个变量。</p>
<h2>常见原因</h2>
<ul>
<li>Undo 被关闭或队列长度过小</li>
<li>脚本把大量细碎命令写入撤销栈</li>
<li>缓存、雕刻和大网格操作产生巨量历史</li>
</ul>
<h2>推荐解决步骤</h2>
<ol>
<li>在 Preferences > Undo 检查 Undo 是否启用及队列模式</li>
<li>脚本开发中用 undoInfo openChunk/closeChunk 把一次工具操作合并</li>
<li>不要为追求无限撤销盲目设置过大队列</li>
<li>大型缓存或拓扑操作前保存增量版本，必要时清空撤销队列</li>
<li>若 Undo 频繁自行关闭，检查脚本是否异常退出后没有恢复状态</li>
</ol>
<h2>如何确认已经修好</h2>
<p>执行十次简单变换并逐次撤销，确认状态、内存和脚本输出都符合预期。</p>
<h2>容易踩的坑</h2>
<p>不要在唯一工程文件上直接清理、解绑或覆盖保存；不要同时修改多个设置，否则即使结果变好，也无法知道真正起作用的是哪一步。涉及插件、渲染器和颜色管理时，还应记录 Maya 版本、插件版本、操作系统和项目单位。</p>
<h2>官方参考</h2>
<p>菜单名称和默认值可能随版本变化，可结合 <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/" target="_blank" rel="noopener">Autodesk Maya 官方帮助</a>核对当前版本。</p>
<p><em>本文为喵喵动画屋整理的实战排错清单。建议先在副本中测试，再应用到正式项目。</em></p>
<p><a href="https://www.miaodonghua.com/90005.html">Maya撤销失效或内存暴涨：Undo队列的正确处理方法</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</title>
		<link>https://www.miaodonghua.com/2803.html</link>
					<comments>https://www.miaodonghua.com/2803.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Tue, 05 Sep 2023 09:17:44 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2803</guid>

					<description><![CDATA[<p><a href="https://www.miaodonghua.com/2803.html">Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[


<pre class="wp-block-code has-vivid-green-cyan-color has-black-background-color has-text-color has-background"><code>int $stVal1 = `selectType -q -nurbsSurface`;
int $stVal2 = `selectType -q -nurbsSurface`;

if ($stVal1 == 0 &amp;&amp; $stVal2 == 0) {
    selectMode -object;
    selectType -handle 1 -ikHandle 1 -joint 1 -nurbsCurve 1 -cos 1 -stroke 1 -nurbsSurface 1 -polymesh 1 -subdiv 1 -plane 1 -lattice 1 -cluster 1 -sculpt 1 -nonlinear 1 -particleShape 1 -emitter 1 -field 1 -spring 1 -rigidBody 1 -fluid 1 -hairSystem 1 -follicle 1 -nCloth 1 -nRigid 1 -dynamicConstraint 1 -rigidConstraint 1 -collisionModel 1 -light 1 -camera 1 -texture 1 -ikEndEffector 1 -locator 1 -dimension 1;
    selectType -byName gpuCache 1;
} else {
    selectMode -object;
    selectType -handle 1 -ikHandle 1 -joint 0 -nurbsCurve 1 -cos 1 -stroke 1 -nurbsSurface 0 -polymesh 0 -subdiv 0 -plane 0 -lattice 1 -cluster 1 -sculpt 1 -nonlinear 1 -particleShape 1 -emitter 1 -field 1 -spring 1 -rigidBody 1 -fluid 1 -hairSystem 1 -follicle 1 -nCloth 1 -nRigid 1 -dynamicConstraint 1 -rigidConstraint 1 -collisionModel 1 -light 1 -camera 1 -texture 1 -ikEndEffector 1 -locator 1 -dimension 1;
    selectType -byName gpuCache 0;
}

string $objType = "nurbsSurface";
string $currPanel = `getPanel -withFocus`;

modelEditor -e -allObjects off $currPanel;

{
    string $cv = `modelEditor -q -nurbsCurves $currPanel`;
    if ($cv == 1) {
        modelEditor -e -nurbsCurves off $currPanel;
    }
    if ($cv == 0) {
        modelEditor -e -nurbsCurves on $currPanel;
    }
}

{
    string $cv = `modelEditor -q -polymeshes $currPanel`;
    if ($cv == 1) {
        modelEditor -e -polymeshes off $currPanel;
    }
    if ($cv == 0) {
        modelEditor -e -polymeshes on $currPanel;
    }
}
</code></pre>
<p><a href="https://www.miaodonghua.com/2803.html">Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Maya 教学：Maya启动加载速度提升一倍</title>
		<link>https://www.miaodonghua.com/2593.html</link>
					<comments>https://www.miaodonghua.com/2593.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 07:33:31 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2593</guid>

					<description><![CDATA[<p>maya启动慢，进入软件界面卡顿解决办法：在主菜单栏中，选择“窗口 &#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/2593.html">Maya 教学：Maya启动加载速度提升一倍</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<div class="video-container"><iframe title="Maya速度提升教程：让你的Maya启动瞬间完成！" width="500" height="281" src="https://www.youtube.com/embed/_7v0NoZKHQs?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div></figure>



<p class="wp-block-paragraph"><strong>maya启动慢，进入软件界面卡顿解决办法：</strong><br>在主菜单栏中，选择“窗口 → 设置/首选项 →插件管理器”(Windows → Settings/Preferences → Plug-in Manager)，取消勾选bif四项，mash，xgen，mota，然后重启maya即可。</p>



<p class="wp-block-paragraph"><strong>bif，<br>bifmeshio.mll</strong><br>允许以逐帧 .bif 文件格式缓存多边形网格。请参见使用 BIF 格式缓存网格。</p>



<p class="wp-block-paragraph"><br><strong>bifrostGraph.mll</strong><br>激活适用于 Maya 的 Bifrost Extension，这是一个用于实现程序效果的基于节点的框架。</p>



<p class="wp-block-paragraph"><br><strong>bifrostshellnode.mll、bifrostvisplugin.mll</strong><br>激活 Bifröst 流体模拟框架。</p>



<p class="wp-block-paragraph"><br><strong>mash，</strong><br>MASH.mll 做mash动画的插件</p>



<p class="wp-block-paragraph"><br><strong>xgen，</strong><br>xgenToolkit.mll XGen 几何体实例化器 做毛发的插件</p>



<p class="wp-block-paragraph"><br><strong>mtoa，</strong><br>Mtoa.mll 阿诺德渲染器插件</p>
<p><a href="https://www.miaodonghua.com/2593.html">Maya 教学：Maya启动加载速度提升一倍</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Maya绘制法线贴图的三种方法推荐</title>
		<link>https://www.miaodonghua.com/2288.html</link>
					<comments>https://www.miaodonghua.com/2288.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 21 May 2022 18:23:24 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2288</guid>

					<description><![CDATA[<p>Photoshop：效果好，制作效果因人而异，拓展性比较强 Norm&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/2288.html">Maya绘制法线贴图的三种方法推荐</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<div class="video-container"><iframe title="三种Maya法线贴图绘制方法推荐（Photoshop、NormalMap-Online、Normalmap Generator）" width="500" height="281" src="https://www.youtube.com/embed/kc6wkWfM5wc?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div></figure>



<p class="wp-block-paragraph">Photoshop：效果好，制作效果因人而异，拓展性比较强</p>



<p class="wp-block-paragraph">NormalMap-Online：效果一般，操作简单，限制图片大小</p>



<p class="wp-block-paragraph">Normalmap Generator：效果好，使用简单，任意大小的图片都可以</p>



<p class="wp-block-paragraph"><br>NormalMap-Online（在线生成法线贴图）：<a href="https://cpetry.github.io/NormalMap-Online/">NormalMap-Online (cpetry.github.io)</a></p>



<p class="wp-block-paragraph">Normalmap Generator（法线贴图生成器）：<a href="https://github.com/Theverat/NormalmapGenerator/releases">Releases · Theverat/NormalmapGenerator · GitHub</a></p>



<div class="wp-block-file"><a id="wp-block-file--media-953f47f0-2c21-4ef9-aaee-f1c9644b00cc" href="https://www.miaodonghua.com/wp-content/uploads/2022/05/NormalmapGenerator.rar">NormalmapGenerator</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/05/NormalmapGenerator.rar" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-953f47f0-2c21-4ef9-aaee-f1c9644b00cc">下载</a></div>



<p class="wp-block-paragraph"></p>
<p><a href="https://www.miaodonghua.com/2288.html">Maya绘制法线贴图的三种方法推荐</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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			</item>
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		<title>MAYA 2017 报错“dR_updateCommandPanel”</title>
		<link>https://www.miaodonghua.com/2168.html</link>
					<comments>https://www.miaodonghua.com/2168.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 20 Mar 2022 18:10:56 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[dR_updateCommandPanel]]></category>
		<category><![CDATA[dR_updateToolSettings]]></category>
		<category><![CDATA[Maya报错]]></category>
		<category><![CDATA[报错]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2168</guid>

					<description><![CDATA[<p>maya2017在升级以后Update 5版本之后，很大几率会出现莫&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/2168.html">MAYA 2017 报错“dR_updateCommandPanel”</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">maya2017在升级以后Update 5版本之后，很大几率会出现莫名其妙的报错现象，报错提示如下：</p>



<pre class="wp-block-code"><code>// Error: line 1: Cannot find procedure "dR_updateCommandPanel". //
// Error: line 1: Cannot find procedure "dR_updateToolSettings". //</code></pre>



<p class="wp-block-paragraph">进过一番折腾，查阅资料后，尝试替换“drInit.mel”文件，但是问题依然得不到解决，但是有些情况这个替换是有效的。</p>



<div class="wp-block-file"><a id="wp-block-file--media-637e51be-16df-45fd-a78d-da34d7292efa" href="https://www.miaodonghua.com/wp-content/uploads/2022/03/drInit.rar">drInit</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/drInit.rar" class="wp-block-file__button" download aria-describedby="wp-block-file--media-637e51be-16df-45fd-a78d-da34d7292efa">下载</a></div>



<figure class="wp-block-image size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/image.webp"><img fetchpriority="high" decoding="async" width="1322" height="223" src="https://www.miaodonghua.com/wp-content/uploads/2022/03/image.webp" alt="" class="wp-image-2169"/></a></figure>



<p class="wp-block-paragraph">如果替换单个“drInit.mel”文件没有效果，我们可以替换整个other文件夹，问题基本就被我们搞定了。</p>



<div class="wp-block-file"><a id="wp-block-file--media-781355c9-b5ee-479f-87ee-88f54dfbee73" href="https://www.miaodonghua.com/wp-content/uploads/2022/03/others.rar">others</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/others.rar" class="wp-block-file__button" download aria-describedby="wp-block-file--media-781355c9-b5ee-479f-87ee-88f54dfbee73">下载</a></div>



<figure class="wp-block-image size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/image-2.webp"><img loading="lazy" decoding="async" width="1278" height="496" src="https://www.miaodonghua.com/wp-content/uploads/2022/03/image-2.webp" alt="" class="wp-image-2173"/></a></figure>
<p><a href="https://www.miaodonghua.com/2168.html">MAYA 2017 报错“dR_updateCommandPanel”</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
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		<title>Maya2017报错：找不到对象Object &#8221; not found</title>
		<link>https://www.miaodonghua.com/1798.html</link>
					<comments>https://www.miaodonghua.com/1798.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Fri, 23 Apr 2021 16:27:33 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[drInit.mel]]></category>
		<category><![CDATA[maya2017]]></category>
		<category><![CDATA[Maya报错]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Object &#039;&#039; not found]]></category>
		<category><![CDATA[找不到对象]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1798</guid>

					<description><![CDATA[<p>报错提示：// Error: file: C:/Program Fi&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/1798.html">Maya2017报错：找不到对象Object &#8221; not found</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>报错提示：</strong><span class="has-inline-color has-vivid-red-color">// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object &#8221; not found.</span><br><strong>解决方法：</strong>关闭Maya软件，下载drInit.mel文件，复制到目录C:/Program Files/Autodesk/Maya2017/scripts/others，替换掉源文件<br><strong>文件下载地址：</strong><a href="https://ds2099.lanzous.com/i0am2ofh21e">https://ds2099.lanzous.com/i0am2ofh21e</a><br><span class="has-inline-color has-vivid-red-color"><strong>注意：</strong>替换之前一定要关闭MAYA，否则可能不成功！！！</span></p>



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<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/24/duI93JZXaBfmgQz.gif" alt=""/></figure></div>



<p class="wp-block-paragraph"><br></p>
<p><a href="https://www.miaodonghua.com/1798.html">Maya2017报错：找不到对象Object &#8221; not found</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</title>
		<link>https://www.miaodonghua.com/1763.html</link>
					<comments>https://www.miaodonghua.com/1763.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Tue, 06 Apr 2021 18:58:35 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Import model]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Remove the prefix]]></category>
		<category><![CDATA[前缀]]></category>
		<category><![CDATA[导入模型]]></category>
		<category><![CDATA[通道盒]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1763</guid>

					<description><![CDATA[<p>我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名中有<strong>“前缀+冒号”</strong>出现，就连通道盒属性中也会附带，如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/8LlDSIrz7inGFqy.jpg" alt=""/></figure></div>



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<p class="wp-block-paragraph"><span class="has-inline-color has-vivid-red-color"><strong>这两个点除了影响视觉，有可能会引起特效等环节在使用脚本、表达式等出错，所以我们需要将这两个点去掉。</strong></span><br><strong>方法是：在“命名属性栏中”选择第三个“合并到选定的命名空间并重命名匹配的传入对象”，然后再导入即可。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/X5uPfYAtQEiUL4q.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>Maya激活失败如何处理？</title>
		<link>https://www.miaodonghua.com/1759.html</link>
					<comments>https://www.miaodonghua.com/1759.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 27 Mar 2021 18:04:02 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[激活失败]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1759</guid>

					<description><![CDATA[<p>问题描述：第一次激活失败，后续无法弹出激活窗口 第一步：显示所有隐藏&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong><span class="has-inline-color has-luminous-vivid-orange-color">问题描述：第一次激活失败，后续无法弹出激活窗口</span></strong></p>



<p class="wp-block-paragraph"><strong>第一步：显示所有隐藏文件</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/kZgofQ74N2PGHJ3.jpg" alt=""/></figure></div>



<p class="wp-block-paragraph"><strong>第二步：依次打开C:\ProgramData\FLEXnet</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/KxwWArYliqtIZRU.jpg" alt=""/></figure></div>



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<p class="wp-block-paragraph"></p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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