<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>MAYA技巧 归档 - 喵喵动画屋</title>
	<atom:link href="https://www.miaodonghua.com/category/maya%E7%BB%BC%E5%90%88%E6%8A%80%E5%B7%A7/feed" rel="self" type="application/rss+xml" />
	<link>https://www.miaodonghua.com/category/maya综合技巧</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Sat, 09 Dec 2023 08:33:07 +0000</lastBuildDate>
	<language>zh-Hans</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>

<image>
	<url>https://www.miaodonghua.com/wp-content/uploads/2020/11/cropped-shuqian_logo.webp</url>
	<title>MAYA技巧 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/category/maya综合技巧</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</title>
		<link>https://www.miaodonghua.com/2803.html</link>
					<comments>https://www.miaodonghua.com/2803.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Tue, 05 Sep 2023 09:17:44 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2803</guid>

					<description><![CDATA[<p><a href="https://www.miaodonghua.com/2803.html">Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[


<pre class="wp-block-code has-vivid-green-cyan-color has-black-background-color has-text-color has-background"><code>int $stVal1 = `selectType -q -nurbsSurface`;
int $stVal2 = `selectType -q -nurbsSurface`;

if ($stVal1 == 0 &amp;&amp; $stVal2 == 0) {
    selectMode -object;
    selectType -handle 1 -ikHandle 1 -joint 1 -nurbsCurve 1 -cos 1 -stroke 1 -nurbsSurface 1 -polymesh 1 -subdiv 1 -plane 1 -lattice 1 -cluster 1 -sculpt 1 -nonlinear 1 -particleShape 1 -emitter 1 -field 1 -spring 1 -rigidBody 1 -fluid 1 -hairSystem 1 -follicle 1 -nCloth 1 -nRigid 1 -dynamicConstraint 1 -rigidConstraint 1 -collisionModel 1 -light 1 -camera 1 -texture 1 -ikEndEffector 1 -locator 1 -dimension 1;
    selectType -byName gpuCache 1;
} else {
    selectMode -object;
    selectType -handle 1 -ikHandle 1 -joint 0 -nurbsCurve 1 -cos 1 -stroke 1 -nurbsSurface 0 -polymesh 0 -subdiv 0 -plane 0 -lattice 1 -cluster 1 -sculpt 1 -nonlinear 1 -particleShape 1 -emitter 1 -field 1 -spring 1 -rigidBody 1 -fluid 1 -hairSystem 1 -follicle 1 -nCloth 1 -nRigid 1 -dynamicConstraint 1 -rigidConstraint 1 -collisionModel 1 -light 1 -camera 1 -texture 1 -ikEndEffector 1 -locator 1 -dimension 1;
    selectType -byName gpuCache 0;
}

string $objType = "nurbsSurface";
string $currPanel = `getPanel -withFocus`;

modelEditor -e -allObjects off $currPanel;

{
    string $cv = `modelEditor -q -nurbsCurves $currPanel`;
    if ($cv == 1) {
        modelEditor -e -nurbsCurves off $currPanel;
    }
    if ($cv == 0) {
        modelEditor -e -nurbsCurves on $currPanel;
    }
}

{
    string $cv = `modelEditor -q -polymeshes $currPanel`;
    if ($cv == 1) {
        modelEditor -e -polymeshes off $currPanel;
    }
    if ($cv == 0) {
        modelEditor -e -polymeshes on $currPanel;
    }
}
</code></pre>
<p><a href="https://www.miaodonghua.com/2803.html">Maya屏蔽骨骼和表面选择+视图曲线和多边形显示：快捷键设置</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/2803.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya 教学：Maya启动加载速度提升一倍</title>
		<link>https://www.miaodonghua.com/2593.html</link>
					<comments>https://www.miaodonghua.com/2593.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 07:33:31 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2593</guid>

					<description><![CDATA[<p>maya启动慢，进入软件界面卡顿解决办法：在主菜单栏中，选择“窗口 → 设置/首选项 →插件管理器”(Wind &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2593.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya 教学：Maya启动加载速度提升一倍”</span></a></p>
<p><a href="https://www.miaodonghua.com/2593.html">Maya 教学：Maya启动加载速度提升一倍</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Maya速度提升教程：让你的Maya启动瞬间完成！" width="525" height="295" src="https://www.youtube.com/embed/_7v0NoZKHQs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>maya启动慢，进入软件界面卡顿解决办法：</strong><br>在主菜单栏中，选择“窗口 → 设置/首选项 →插件管理器”(Windows → Settings/Preferences → Plug-in Manager)，取消勾选bif四项，mash，xgen，mota，然后重启maya即可。</p>



<p><strong>bif，<br>bifmeshio.mll</strong><br>允许以逐帧 .bif 文件格式缓存多边形网格。请参见使用 BIF 格式缓存网格。</p>



<p><br><strong>bifrostGraph.mll</strong><br>激活适用于 Maya 的 Bifrost Extension，这是一个用于实现程序效果的基于节点的框架。</p>



<p><br><strong>bifrostshellnode.mll、bifrostvisplugin.mll</strong><br>激活 Bifröst 流体模拟框架。</p>



<p><br><strong>mash，</strong><br>MASH.mll 做mash动画的插件</p>



<p><br><strong>xgen，</strong><br>xgenToolkit.mll XGen 几何体实例化器 做毛发的插件</p>



<p><br><strong>mtoa，</strong><br>Mtoa.mll 阿诺德渲染器插件</p>
<p><a href="https://www.miaodonghua.com/2593.html">Maya 教学：Maya启动加载速度提升一倍</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/2593.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya绘制法线贴图的三种方法推荐</title>
		<link>https://www.miaodonghua.com/2288.html</link>
					<comments>https://www.miaodonghua.com/2288.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 21 May 2022 18:23:24 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2288</guid>

					<description><![CDATA[<p>Photoshop：效果好，制作效果因人而异，拓展性比较强 NormalMap-Online：效果一般，操作简 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2288.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya绘制法线贴图的三种方法推荐”</span></a></p>
<p><a href="https://www.miaodonghua.com/2288.html">Maya绘制法线贴图的三种方法推荐</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="三种Maya法线贴图绘制方法推荐（Photoshop、NormalMap-Online、Normalmap Generator）" width="525" height="295" src="https://www.youtube.com/embed/kc6wkWfM5wc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>Photoshop：效果好，制作效果因人而异，拓展性比较强</p>



<p>NormalMap-Online：效果一般，操作简单，限制图片大小</p>



<p>Normalmap Generator：效果好，使用简单，任意大小的图片都可以</p>



<p><br>NormalMap-Online（在线生成法线贴图）：<a href="https://cpetry.github.io/NormalMap-Online/">NormalMap-Online (cpetry.github.io)</a></p>



<p>Normalmap Generator（法线贴图生成器）：<a href="https://github.com/Theverat/NormalmapGenerator/releases">Releases · Theverat/NormalmapGenerator · GitHub</a></p>



<div class="wp-block-file"><a id="wp-block-file--media-953f47f0-2c21-4ef9-aaee-f1c9644b00cc" href="https://www.miaodonghua.com/wp-content/uploads/2022/05/NormalmapGenerator.rar">NormalmapGenerator</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/05/NormalmapGenerator.rar" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-953f47f0-2c21-4ef9-aaee-f1c9644b00cc">下载</a></div>



<p></p>
<p><a href="https://www.miaodonghua.com/2288.html">Maya绘制法线贴图的三种方法推荐</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/2288.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>MAYA 2017 报错“dR_updateCommandPanel”</title>
		<link>https://www.miaodonghua.com/2168.html</link>
					<comments>https://www.miaodonghua.com/2168.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 20 Mar 2022 18:10:56 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[dR_updateCommandPanel]]></category>
		<category><![CDATA[dR_updateToolSettings]]></category>
		<category><![CDATA[Maya报错]]></category>
		<category><![CDATA[报错]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2168</guid>

					<description><![CDATA[<p>maya2017在升级以后Update 5版本之后，很大几率会出现莫名其妙的报错现象，报错提示如下： 进过一番 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2168.html" class="more-link">继续阅读<span class="screen-reader-text">“MAYA 2017 报错“dR_updateCommandPanel””</span></a></p>
<p><a href="https://www.miaodonghua.com/2168.html">MAYA 2017 报错“dR_updateCommandPanel”</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>maya2017在升级以后Update 5版本之后，很大几率会出现莫名其妙的报错现象，报错提示如下：</p>



<pre class="wp-block-code"><code>// Error: line 1: Cannot find procedure "dR_updateCommandPanel". //
// Error: line 1: Cannot find procedure "dR_updateToolSettings". //</code></pre>



<p>进过一番折腾，查阅资料后，尝试替换“drInit.mel”文件，但是问题依然得不到解决，但是有些情况这个替换是有效的。</p>



<div class="wp-block-file"><a id="wp-block-file--media-637e51be-16df-45fd-a78d-da34d7292efa" href="https://www.miaodonghua.com/wp-content/uploads/2022/03/drInit.rar">drInit</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/drInit.rar" class="wp-block-file__button" download aria-describedby="wp-block-file--media-637e51be-16df-45fd-a78d-da34d7292efa">下载</a></div>



<figure class="wp-block-image size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/image.webp"><img fetchpriority="high" decoding="async" width="1322" height="223" src="https://www.miaodonghua.com/wp-content/uploads/2022/03/image.webp" alt="" class="wp-image-2169"/></a></figure>



<p>如果替换单个“drInit.mel”文件没有效果，我们可以替换整个other文件夹，问题基本就被我们搞定了。</p>



<div class="wp-block-file"><a id="wp-block-file--media-781355c9-b5ee-479f-87ee-88f54dfbee73" href="https://www.miaodonghua.com/wp-content/uploads/2022/03/others.rar">others</a><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/others.rar" class="wp-block-file__button" download aria-describedby="wp-block-file--media-781355c9-b5ee-479f-87ee-88f54dfbee73">下载</a></div>



<figure class="wp-block-image size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2022/03/image-2.webp"><img loading="lazy" decoding="async" width="1278" height="496" src="https://www.miaodonghua.com/wp-content/uploads/2022/03/image-2.webp" alt="" class="wp-image-2173"/></a></figure>
<p><a href="https://www.miaodonghua.com/2168.html">MAYA 2017 报错“dR_updateCommandPanel”</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/2168.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya2017报错：找不到对象Object &#8221; not found</title>
		<link>https://www.miaodonghua.com/1798.html</link>
					<comments>https://www.miaodonghua.com/1798.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Fri, 23 Apr 2021 16:27:33 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[drInit.mel]]></category>
		<category><![CDATA[maya2017]]></category>
		<category><![CDATA[Maya报错]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Object &#039;&#039; not found]]></category>
		<category><![CDATA[找不到对象]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1798</guid>

					<description><![CDATA[<p>报错提示：// Error: file: C:/Program Files/Autodesk/Maya2017 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1798.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya2017报错：找不到对象Object &#8221; not found”</span></a></p>
<p><a href="https://www.miaodonghua.com/1798.html">Maya2017报错：找不到对象Object &#8221; not found</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>报错提示：</strong><span class="has-inline-color has-vivid-red-color">// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/drInit.mel line 1961: Object &#8221; not found.</span><br><strong>解决方法：</strong>关闭Maya软件，下载drInit.mel文件，复制到目录C:/Program Files/Autodesk/Maya2017/scripts/others，替换掉源文件<br><strong>文件下载地址：</strong><a href="https://ds2099.lanzous.com/i0am2ofh21e">https://ds2099.lanzous.com/i0am2ofh21e</a><br><span class="has-inline-color has-vivid-red-color"><strong>注意：</strong>替换之前一定要关闭MAYA，否则可能不成功！！！</span></p>



<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-1584160736864126"
     crossorigin="anonymous"></script>
<!-- 横向展示 -->
<ins class="adsbygoogle"
     style="display:block"
     data-ad-client="ca-pub-1584160736864126"
     data-ad-slot="7101758800"
     data-ad-format="auto"
     data-full-width-responsive="true"></ins>
<script>
     (adsbygoogle = window.adsbygoogle || []).push({});
</script>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/24/duI93JZXaBfmgQz.gif" alt=""/></figure></div>



<p><br></p>
<p><a href="https://www.miaodonghua.com/1798.html">Maya2017报错：找不到对象Object &#8221; not found</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1798.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</title>
		<link>https://www.miaodonghua.com/1763.html</link>
					<comments>https://www.miaodonghua.com/1763.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Tue, 06 Apr 2021 18:58:35 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Import model]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Remove the prefix]]></category>
		<category><![CDATA[前缀]]></category>
		<category><![CDATA[导入模型]]></category>
		<category><![CDATA[通道盒]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1763</guid>

					<description><![CDATA[<p>我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名中有“前缀+冒号”出现，就连通道盒属性中也 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1763.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)”</span></a></p>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>我们在常规导入模型或者道具的时候，打开Outliner时，会发现命名中有<strong>“前缀+冒号”</strong>出现，就连通道盒属性中也会附带，如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/8LlDSIrz7inGFqy.jpg" alt=""/></figure></div>



<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-1584160736864126"

     crossorigin="anonymous"></script>

<!-- 横向展示 -->

<ins class="adsbygoogle"

     style="display:block"

     data-ad-client="ca-pub-1584160736864126"

     data-ad-slot="7101758800"

     data-ad-format="auto"

     data-full-width-responsive="true"></ins>

<script>

     (adsbygoogle = window.adsbygoogle || []).push({});

</script>



<p><span class="has-inline-color has-vivid-red-color"><strong>这两个点除了影响视觉，有可能会引起特效等环节在使用脚本、表达式等出错，所以我们需要将这两个点去掉。</strong></span><br><strong>方法是：在“命名属性栏中”选择第三个“合并到选定的命名空间并重命名匹配的传入对象”，然后再导入即可。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/04/07/X5uPfYAtQEiUL4q.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1763.html">Maya导入模型怎么去掉前缀和冒号？(Remove the prefix in Maya)</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1763.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya激活失败如何处理？</title>
		<link>https://www.miaodonghua.com/1759.html</link>
					<comments>https://www.miaodonghua.com/1759.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 27 Mar 2021 18:04:02 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[激活失败]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1759</guid>

					<description><![CDATA[<p>问题描述：第一次激活失败，后续无法弹出激活窗口 第一步：显示所有隐藏文件 第二步：依次打开C:\Program &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1759.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya激活失败如何处理？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong><span class="has-inline-color has-luminous-vivid-orange-color">问题描述：第一次激活失败，后续无法弹出激活窗口</span></strong></p>



<p><strong>第一步：显示所有隐藏文件</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/kZgofQ74N2PGHJ3.jpg" alt=""/></figure></div>



<p><strong>第二步：依次打开C:\ProgramData\FLEXnet</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/KxwWArYliqtIZRU.jpg" alt=""/></figure></div>



<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-1584160736864126"

     crossorigin="anonymous"></script>

<!-- 横向展示 -->

<ins class="adsbygoogle"

     style="display:block"

     data-ad-client="ca-pub-1584160736864126"

     data-ad-slot="7101758800"

     data-ad-format="auto"

     data-full-width-responsive="true"></ins>

<script>

     (adsbygoogle = window.adsbygoogle || []).push({});

</script>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/03/28/tRrBp3UKoY2ncAh.jpg" alt=""/></figure></div>



<p></p>
<p><a href="https://www.miaodonghua.com/1759.html">Maya激活失败如何处理？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1759.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Uvlayout 快捷键大全（精选总结）</title>
		<link>https://www.miaodonghua.com/1642.html</link>
					<comments>https://www.miaodonghua.com/1642.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 02 Dec 2020 15:08:44 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[uvlayout]]></category>
		<category><![CDATA[uvlayout快捷键]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1642</guid>

					<description><![CDATA[<p>ＥＤ模式 ＂左键＂旋转视图＂中键＂移动视图＂右键＂缩放视图 ＂空格＋中键＂移动物体＂ＨＯＭＥ＂显示局部或者完整 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1642.html" class="more-link">继续阅读<span class="screen-reader-text">“Uvlayout 快捷键大全（精选总结）”</span></a></p>
<p><a href="https://www.miaodonghua.com/1642.html">Uvlayout 快捷键大全（精选总结）</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong><span style="background-color:#a30000" class="td_text_highlight_marker">ＥＤ模式</span></strong><br><br>＂左键＂旋转视图<br>＂中键＂移动视图<br>＂右键＂缩放视图<br><br>＂空格＋中键＂移动物体<br>＂ＨＯＭＥ＂显示局部或者完整物体，或将鼠标所指的位置设为中心点．<br>＂Ｄ＂将物体投放到ＵＶ模式．<br><br>＂１＂ＵＶ模式<br>＂２＂ＥＤ模式<br>＂３＂３Ｄ模式<br>＂Ｃ＂选择切线，再次C键，标记红色为断开线段<br>＂Ｗ＂取消切线<br><span class="has-inline-color has-vivid-red-color">取消模型切口：Shift + D<br>取消单条切割线：W<br>取消所有切割线：界面Edit选项中，点击【Untag Edges】，如下图</span></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/WtAGUSu27LIyJ3P.png" alt=""/></figure>



<p>＂Ｃ＂选择切线，＂Enter＂切开物体．（只切开鼠标所停留的切线），推荐使用<br>＂Ｃ＂选择切线，＂Shift＋S＂切开物体．（切开物体上设置的所有切线）缺点：切开部分和原物体依旧是一个整体，无法单独移动切开部分。<br></p>



<p><strong><span style="background-color:#a30000" class="td_text_highlight_marker">UV模式</span></strong><br>通用＂Ｆ＂在物体上，按住Ｆ直接给物体进行解算，松开F停止松弛（不展成圆形，直接松弛）<br>老版本常规结算操作：Shift + F（解算）→空格（松弛）→空格（结束松弛）<br>新版本常规结算操作：Shift + F（解算+松弛）→→空格（结束松弛）<br><span class="has-inline-color has-vivid-red-color">＂SHIFT+空格＋Ｆ＂将挤在一起的面展平，ＵＶ不会重叠在一起．（不常用）</span><br><br><strong>UV缝合</strong><br>（针对单个UV块缝合）：“C”将UV切开，W键自动缝合<br>（针对两个独立的UV块缝合）：<br>（1）不移动，直接缝合：W”标记红边，Enter键缝合<br>（2）移动后，再缝合：“W”标记红边，“M”移动到一起，Enter键缝合</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/2FveT17qxWflQOj.png" alt=""/></figure></div>



<p>“中括号”<strong>重新布局UV</strong>到第一象限<br>“Shift+D”<strong>把物体从UV模式投放到ED编辑模式</strong><br><br>老版本<strong>局部UV放松</strong>：X O B，常用的是O键<br>新版本<strong>局部UV放松</strong>：X B，常用的是B键</p>



<p><br><strong>控制UV</strong><br>&#8220;空格+左键&#8221;旋转物体<br>&#8220;空格+中键&#8221;移动物体<br>&#8220;空格+右键&#8221;缩放物体<br><br><strong>镜像放置UV</strong><br>鼠标指向、或者选择UV块，按键“←↑→↓”</p>



<p><strong>直线UV</strong><br>I键选择（Ctrl + I 取消选择全部），然后F键直接重新解算（或者Shift+F）<br><span class="has-inline-color has-vivid-red-color">（默认选择多条边，想要选择单个边，需要在Edit中将Untag Edges改为0或者1）</span></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/12/02/qyFnX4Aju8UepG3.png" alt=""/></figure>



<p><strong>移动UV点：</strong>＂Ctrl＋中键或右键＂移动UV点<br><br><strong>打直UV边缘</strong>（针对4个拐角的UV有效）：&#8221;R&#8221;键<br><br><strong><span style="background-color:#a31200" class="td_text_highlight_marker">3 D模式</span></strong><br>“T”转换三种棋盘格的模式&#8212;-切换数字和棋盘格<br>“-”缩小棋盘格<br>“+”放大棋盘格<br></p>
<p><a href="https://www.miaodonghua.com/1642.html">Uvlayout 快捷键大全（精选总结）</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1642.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya中如何测量物体距离（Distance Tool）？</title>
		<link>https://www.miaodonghua.com/1633.html</link>
					<comments>https://www.miaodonghua.com/1633.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 30 Nov 2020 17:44:26 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Distance Tool]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[吸附]]></category>
		<category><![CDATA[捕捉]]></category>
		<category><![CDATA[测量工具]]></category>
		<category><![CDATA[距离工具]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1633</guid>

					<description><![CDATA[<p>例如场景中的这个零件，我们来测量一下它的高度。 首先我们打开显示菜单，勾选Locators（定位器）和Dime &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1633.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何测量物体距离（Distance Tool）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1633.html">Maya中如何测量物体距离（Distance Tool）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>例如场景中的这个零件，我们来测量一下它的高度。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/Im7tMbALEfnGSuh.jpg" alt="0"/></figure></div>



<p>首先我们打开显示菜单，勾选Locators（定位器）和Dimensions（尺寸）。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/AG58mgeZKF3Ycof.jpg" alt="0"/></figure></div>



<p>接着我们进入到前视图中，4键开启线框显示，方便我们测量。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/STp94qbysJDYlI5.jpg" alt="0"/></figure></div>



<p>然后我们依次打开Create（创建）&gt;&gt;Measure Tool（测绘工具）&gt;&gt;Distance Tool（距离工具）。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/wZqb5Hx4RCpyfoc.jpg" alt="0"/></figure></div>



<p>此时我们的鼠标就变成了十字形的定位器。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/b5UYeSmkRH26CJV.jpg" alt="0"/></figure></div>



<p>我们按住V键+鼠标中键拖动，能够自动捕捉吸附到顶点上。这里我们选择一个测量的起始顶点放置定位器。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/baE8qBwOtI1v73R.jpg" alt="0"/></figure></div>



<p>同样的，我们按住V键+鼠标中键拖动，将定位器吸附到测量的末尾顶点。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/qWjOYrVm4LpC5z6.jpg" alt="0"/></figure></div>



<p>这样，这个零件的高度就被我们测量出来了。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/TuhM7XmRvSI4bF2.jpg" alt="0"/></figure></div>



<p><strong>注意：</strong>该测量工具默认度量单位为厘米，若要修改设置，可以依次打开(Windows &gt;&gt;Settings/Preferences &gt;&gt; Settings)，将Working Units（工作单位）设置为其他单位。</p>
<p><a href="https://www.miaodonghua.com/1633.html">Maya中如何测量物体距离（Distance Tool）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1633.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya中K动画前必学的几个关键设置？</title>
		<link>https://www.miaodonghua.com/1625.html</link>
					<comments>https://www.miaodonghua.com/1625.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Fri, 27 Nov 2020 16:38:40 +0000</pubDate>
				<category><![CDATA[MAYA动画教学]]></category>
		<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[K帧]]></category>
		<category><![CDATA[Maya动画]]></category>
		<category><![CDATA[Maya技巧]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[动画]]></category>
		<category><![CDATA[撤销]]></category>
		<category><![CDATA[无限撤销]]></category>
		<category><![CDATA[时间滑块]]></category>
		<category><![CDATA[自动K帧]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1625</guid>

					<description><![CDATA[<p>（1）开启自动K帧：只要在控制器或者对象上K了帧，后续对象发生变化，软件会自动帮我们K帧记录。 （2）屏蔽选择 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1625.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中K动画前必学的几个关键设置？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1625.html">Maya中K动画前必学的几个关键设置？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>（1）开启自动K帧：</strong>只要在控制器或者对象上K了帧，后续对象发生变化，软件会自动帮我们K帧记录。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/MsB6JlQGZdqYgHf.jpg" alt=""/></figure></div>



<p><strong>（2）屏蔽选择骨骼和表面：</strong>做动画的时候，我们只操作控制器，这样能有效的防止误选骨骼或者表面。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/17BmQjabZROCfsA.jpg" alt=""/></figure></div>



<p><strong>（3）设置时间滑块的高度：</strong>默认的高度太窄，不利于我们对帧进行操作。<br><em>注意：当前为Maya2020版本，早期的Maya版本没办法手动调整高度，需要在时间滑块中选择Height高度倍数。</em></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/Tf4hcZQCSxLyMls.jpg" alt=""/></figure></div>



<p><strong>（4）设置无限制撤销：</strong>做动画一旦出错，离不开撤销操作，默认的有限制的50步是远远不够的。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/c5FpARLCXQOrSqV.jpg" alt=""/></figure></div>



<p><strong>（5）最大回放速度一般设置为24fps*1，除非项目有要求；更新视图设置为全部更新。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/28/TF9dboxH5yA2Xfg.jpg" alt=""/></figure></div>
<p><a href="https://www.miaodonghua.com/1625.html">Maya中K动画前必学的几个关键设置？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1625.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
