<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Extrude 归档 - 喵喵动画屋</title>
	<atom:link href="https://www.miaodonghua.com/tag/extrude/feed" rel="self" type="application/rss+xml" />
	<link>https://www.miaodonghua.com/tag/extrude</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Thu, 25 Jun 2026 17:34:06 +0000</lastBuildDate>
	<language>zh-Hans</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>

<image>
	<url>https://www.miaodonghua.com/wp-content/uploads/2020/11/cropped-shuqian_logo.webp</url>
	<title>Extrude 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/extrude</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Extrude没有小浮窗和操纵器：Maya历史记录被关了</title>
		<link>https://www.miaodonghua.com/91020.html</link>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 17:34:06 +0000</pubDate>
				<category><![CDATA[MAYA技巧]]></category>
		<category><![CDATA[Autodesk论坛整理]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Maya问题解决]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=91020</guid>

					<description><![CDATA[<p>整理 Autodesk Community 真实问答《Maya 2017 Extrude Tool Missing Manipulator/Window》的 accepted solution，转写为中文 Maya 排查笔记。</p>
<p><a href="https://www.miaodonghua.com/91020.html">Extrude没有小浮窗和操纵器：Maya历史记录被关了</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[<p>本文整理自 Autodesk Community 论坛的真实问答：<a href="https://forums.autodesk.com/t5/maya-modeling-forum/maya-2017-extrude-tool-missing-manipulator-window/m-p/6592737" target="_blank" rel="nofollow noopener">Maya 2017 Extrude Tool Missing Manipulator/Window</a>。原帖有 accepted solution，下面是结合该解法写成的中文排查笔记。</p>
<h2>问题背景</h2>
<p>accepted solution 指向一个小开关：Construction History 关闭后，Extrude 的浮动参数框和操纵器可能不显示。打开状态栏的小钟图标即可。</p>
<h2>可执行的处理路径</h2>
<p>如果 Extrude 后没法调厚度、分段或偏移，先确认历史按钮开启，再看 Tool Settings 是否被隐藏。</p>
<p>建议你先用一个副本或空场景复现问题，再把修复步骤应用到正式文件。Maya 的很多故障都不是单点错误，而是“场景状态、首选项、插件、驱动、路径”几层叠加出来的。</p>
<h2>我会特别注意</h2>
<p>很多“工具坏了”的问题，其实是建模历史开关被误关。</p>
<p>如果修复后短时间正常，但重启 Maya 或换机器后复发，把项目路径、用户 prefs、环境变量和插件版本也一起记录下来。这样下次就不是凭感觉排查，而是有一张可回溯的故障地图。</p>
<p class="source-note">来源信息：Autodesk Community，帖子 ID 6592737，约 23988 次浏览。Accepted solution 摘要方向：Re: Maya 2017 Extrude Tool Missing Manipulator/Window。</p>
<p><a href="https://www.miaodonghua.com/91020.html">Extrude没有小浮窗和操纵器：Maya历史记录被关了</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Maya中如何使用曲面挤出命令(Extrude)？</title>
		<link>https://www.miaodonghua.com/867.html</link>
					<comments>https://www.miaodonghua.com/867.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 21 Oct 2020 13:55:45 +0000</pubDate>
				<category><![CDATA[MAYA建模]]></category>
		<category><![CDATA[MAYA曲面建模]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[吸附]]></category>
		<category><![CDATA[截面]]></category>
		<category><![CDATA[挤出多边形]]></category>
		<category><![CDATA[曲线工具]]></category>
		<category><![CDATA[曲面建模]]></category>
		<category><![CDATA[曲面挤出]]></category>
		<category><![CDATA[电线]]></category>
		<category><![CDATA[管道]]></category>
		<category><![CDATA[通道盒]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=867</guid>

					<description><![CDATA[<p>今天我们来讲一下Maya曲面菜单下的这个挤出命令(Extrude)。&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/867.html">Maya中如何使用曲面挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<div class="video-container"><iframe title="初学者必看！Maya挤出曲面教程打造逼真管道！" width="500" height="281" src="https://www.youtube.com/embed/VUJm2V0oawA?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div></figure>



<p class="wp-block-paragraph"><strong>今天我们来讲一下Maya曲面菜单下的这个挤出命令(Extrude)。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/ItxEYJP3TdSFAlX.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么之前就有小伙伴问我：怎么制作类似管道，电线之类的模型。<span class="has-inline-color has-luminous-vivid-orange-color">那么即便我们可以通过沿曲线挤出多边形的方式达到目的。但是要论灵活性和挤出效果，我们的这个挤出曲面的方法要好的多。</span></strong></p>



<p class="wp-block-paragraph">今天我们就来详细的讲解一下：<strong>我们首先使用EP曲线工具在场景中画一条路径曲线。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/FYlE4wGrCXTU5yQ.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>然后我们创建一个圆形曲线作为<span class="has-inline-color has-luminous-vivid-orange-color">剖面曲线</span>，我们在通道盒中把它的<span class="has-inline-color has-luminous-vivid-orange-color">Z轴旋转设置为90度</span>，我们选择枢轴点。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/AYnWHhXS1qReVjg.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">然后我们按住<strong>C键</strong>在曲线上滑动，将其<strong>吸附到曲线上</strong>。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/wCiIxSA5Lr8sg6p.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">接着我们进入顶视图中，<strong>我们适当的旋转曲线，让剖面曲线尽可能的和路径曲线垂直。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/8gVleZxCtJsLIy4.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">然后我们回到透视图中，<strong>我们先选择剖面曲线，然后按住Shift键加选路径曲线，然后执行挤出命令。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/IZzVghE2CUm5FBt.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>这样我们的这个曲面就会沿着路径曲线的方向去挤出。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/tYTNVLHhMgOAW4P.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">那么假设，现在我们想要<strong>调整某一段上的位置大小和角度</strong>，我们可以<strong>右键进入壳线模式。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/zDWLBRubZnfYSeX.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>这个时候，我们就可以选择拐角处的截面壳线，然后我们可以对其进行移动旋转缩放。</strong>那么这个操作是非常重要的，我们平时在调节曲面的时候基本上都会用到，一定要熟练掌握。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/uFlXR8bnmo6JS1N.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/oSYwPV2Al3yaiEz.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">调节完成之后，我们回到物体级别。<strong>那么现在这个管状物还是有一些问题的：我们可以看到，这个截面段数实在是太少了，过度显得不是那么的平滑。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/gWTpxIkc5nAlEqB.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么要增加这个截面段数有两种方法：<span class="has-inline-color has-luminous-vivid-orange-color">一个是在挤出之前重建这个路径曲线。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/WQCMvjrOL46kmdH.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么另一个，就是在挤出之后，我们选择曲面，打开重建曲面选项。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/LlAbdWitB2TEyON.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>我们主要来看下这个<span class="has-inline-color has-luminous-vivid-orange-color">U向和V向的分段数设置</span><span class="has-inline-color has-very-dark-gray-color">。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/roGJxKQYnvdCmSc.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么这个U向一般指的就是这个剖面曲线方向上的分段数。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/LlCqEpjYWJOecrv.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>而这个V向一般指的是这个路径曲线方向上的分段数。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/gImwRftdQENj28y.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么这里，我们就把U向设置为8，V向设置为20，然后点击应用。</strong>这样，我们的这个管状模型就变得光滑了许多。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/QgeZbKTapLxYjIy.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">那么假设我们要<strong>改变这根管子的粗细</strong>，我们可以在大纲视图中找到初期创建的这个<strong>圆形剖面曲线。然后我们只要对其进行缩放，就可以随意的改变管子的粗细。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/fNsRQTa24Hkhi3B.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/S4VaNFDsMznyI29.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">那么至于<strong>调节这个局部的位置</strong>，除了我们刚才讲到的：<strong>可以进入壳线模式进行调节。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/56Y91cqpOxidwfW.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>们可以单独选择这根路径曲线，进入控制点模式，我们移动控制点就可以改变管子的局部位置，非常方便。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/7TOyvq32npgBHX5.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">最后，我们在确保曲面没有任何问题之后，我们就可以选择隐藏或者是直接删除这两条构建曲线。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/J726LADybsSiltn.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">现在我们打开<strong>挤出选项设置</strong>，那么刚才我们<strong>默认使用的是这个管状体挤出</strong>。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/6feHoWn4PXBJjxa.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">现在我们切换为<strong>距离模式</strong>挤出来看一下。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/LD1XjRcf3sx8VOM.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">这里我们随意的创建一条曲线。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/d8k6YLt31oagCOK.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">然后我们<strong>设置好挤出距离</strong>之后，就可以点击应用，这样这个曲面就构建出来了。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/VaZ2WITp5OEmzei.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">当然如果我们要<strong>沿着其它方向挤出</strong>，我们就可以把这个<strong>方向设置为指定。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/98iXOznkwLuhGDx.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">如果我们要曲面产生<strong>平面效果</strong>，可以把<strong>曲线次数改为线性。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/fYPOZzWIhQxAFUj.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">还有这个<strong>输出类型，我们都是可以自由选择的</strong>，这些参数我们已经遇到很多次了，这里就不再详细的去讲解了。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/21/WKfixeabJqYhprS.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">好了，关于曲面挤出命令就讲到这里。</p>
<p><a href="https://www.miaodonghua.com/867.html">Maya中如何使用曲面挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/867.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Maya中如何使用挤出命令(Extrude)？</title>
		<link>https://www.miaodonghua.com/774.html</link>
					<comments>https://www.miaodonghua.com/774.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 14 Oct 2020 16:42:51 +0000</pubDate>
				<category><![CDATA[MAYA多边形建模]]></category>
		<category><![CDATA[MAYA建模]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[多边形建模]]></category>
		<category><![CDATA[挤出多边形]]></category>
		<category><![CDATA[挤出网格]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=774</guid>

					<description><![CDATA[<p>今天我们来认识一下MAYA多边形建模中【编辑网格】→【Extrude&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/774.html">Maya中如何使用挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<div class="video-container"><iframe title="Maya挤出面和沿曲线挤出教程，附带触角案例" width="500" height="281" src="https://www.youtube.com/embed/25V7OvC94s0?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div></figure>



<p class="wp-block-paragraph">今天我们来认识一下MAYA多边形建模中<strong><span class="has-inline-color has-luminous-vivid-orange-color">【编辑网格】→【Extrude】挤出命令，它所对应的快捷键是【Ctrl+E】。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/J5NHmGPu48l7hFc.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">例如，我们在场景中创建一个多边形立方体，并且适当的给它增加一些细分段数。我们要做的就是：挤出中间的这个网格。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/IM2srEdbzl6KkpJ.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong><span class="has-inline-color has-luminous-vivid-orange-color">我们只要右键选择进入【面模式】，然后选择这个面，按住Shift键，右键选择挤出面。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/lGcSI46dXaRPTxs.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/zgrb83xWJQjpOc4.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">这个时候，我们只要移动坐标轴，就可以挤出面。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/kNi8m3sUylIrhQO.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">同时，我们还可以对这个面，进行缩放或者旋转操作，都是可以的。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/4qP8VNel6vHraKz.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/k7BDTimuXvrndHL.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">另外，我们还可以在右边的通道盒中，通过参数来调节局部移动、旋转、或者缩放。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/fQmDkpx5qPY8lN6.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">那么它挤出的中间部分，我们还可以适当的增加一些细分段数，这个就是常规的挤出操作。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/N7b5tRMlQBHcpWV.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">那么我平时，我们可能还会去挤出一些比较复杂的形状，我们先把这个模型删除。例如，我们重新创建一个立方体，切换到到前视图中。我们使用ep曲线工具，随意的画一条曲线。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/pRwi9HPQ8CKOco4.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">然后我们回到透视图中，<strong><em><span class="has-inline-color has-luminous-vivid-orange-color">我们选择立方体，按下C键，鼠标中键在曲线上滑动，我们将立方体吸附到曲线上。</span></em></strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/lC2F8KyP1DzkRaf.jpg" alt=""/></figure>



<p class="wp-block-paragraph">现在，我们就让立方体上的这个面，沿着曲线的方向去挤出。<strong><span class="has-inline-color has-luminous-vivid-orange-color">那么这里我们需要注意：这个面的方向要和我们曲线的方向在同一方向上。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/mXJesWhdAryj3Ql.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">确认没问题之后，我们选择立方体上的这个面，然后按住Shift加选曲线，然后执行【挤出面】命令。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/M59FHQAqx7TLzWU.jpg" alt=""/></figure>



<p class="wp-block-paragraph">挤出成功之后，我们会看到：<strong>这个面并没有完全包裹住我们的曲线，这是因为我们挤出的这个部分，默认只细分了一段。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/76wOpWELSlksaQX.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么我们可以在这个小窗口中，适当的增加一些细分段数，现在这个面就能完全的包裹住我们的曲线了。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/dKNMJ6SC1A2bcnf.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">同样的，我们可以在通道盒中调节它的【扭曲】。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/tEeVIrplYbinCU1.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-luminous-vivid-orange-color">如果我们想要调节它的末端粗细，我们可以调节它的【锥化值】，值越大，末端就会越来越粗。</mark></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/UCyH1QKpAD5eFGZ.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-luminous-vivid-orange-color">值越小，末端就会越来越细。</mark></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/FZKDeXkjGOI1dil.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">如果，我们要调节它局部的形态，我们可以按下4键开启线框显示。然后选择这条曲线，右键选择进入【顶点控制】。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/MywHcg4auzYPWEf.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">我们只要选择曲线上对应的顶点进行移动，就能够控制它的形态。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/vB7Q9FG3t5moIPL.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">以上就是挤出的两种使用方法。</p>
<p><a href="https://www.miaodonghua.com/774.html">Maya中如何使用挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/774.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
