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	<title>材质 归档 - 喵喵动画屋</title>
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	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
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	<title>材质 归档 - 喵喵动画屋</title>
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		<title>MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</title>
		<link>https://www.miaodonghua.com/2106.html</link>
					<comments>https://www.miaodonghua.com/2106.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 20 Dec 2021 18:25:41 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[aiStandardSurface]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Color Management]]></category>
		<category><![CDATA[Color Space]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Raw]]></category>
		<category><![CDATA[材质]]></category>
		<category><![CDATA[色彩空间]]></category>
		<category><![CDATA[颜色管理器]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2106</guid>

					<description><![CDATA[<p>问题描述：我们在调节maya Arnold标准表面材质(aiStandardSurface)的过程中，有的时候 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2106.html" class="more-link">继续阅读<span class="screen-reader-text">“MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw”</span></a></p>
<p><a href="https://www.miaodonghua.com/2106.html">MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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<h4 class="wp-block-heading">问题描述：我们在调节maya Arnold标准表面材质(aiStandardSurface)的过程中，有的时候会遇到色彩空间变为灰色选项，无法设置为Raw或者其他选项。</h4>



<ul class="wp-block-list"><li>解决方案：打开maya设置首选项，设置中选择颜色管理器(Color Management)，勾选启用颜色管理器(Enable  Management )。</li></ul>



<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-1.webp"><img fetchpriority="high" decoding="async" width="1301" height="629" src="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-1.webp" alt="" class="wp-image-2107"/></a></figure></div>



<p>这样，我们的色彩空间，又可以正常设置属性了。</p>



<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-3.webp"><img decoding="async" width="1201" height="451" src="https://www.miaodonghua.com/wp-content/uploads/2021/12/image-3.webp" alt="" class="wp-image-2109"/></a></figure></div>
<p><a href="https://www.miaodonghua.com/2106.html">MAYA Arnold aiStandardSurface色彩空间(Color Space)无法设置为Raw</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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		<title>MAYA百种常见材质IOR（折射率）列表</title>
		<link>https://www.miaodonghua.com/2089.html</link>
					<comments>https://www.miaodonghua.com/2089.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 19 Dec 2021 10:34:16 +0000</pubDate>
				<category><![CDATA[MAYA材质]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[IOR]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[折射率]]></category>
		<category><![CDATA[材质]]></category>
		<category><![CDATA[渲染]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=2089</guid>

					<description><![CDATA[<p>我们在使用3D软件的过程中，在设置材质属性的时候，都需要实际的 IOR 值，以便在渲染 3D 模型期间实现更准 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/2089.html" class="more-link">继续阅读<span class="screen-reader-text">“MAYA百种常见材质IOR（折射率）列表”</span></a></p>
<p><a href="https://www.miaodonghua.com/2089.html">MAYA百种常见材质IOR（折射率）列表</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>我们在使用3D软件的过程中，在设置材质属性的时候，都需要实际的 IOR 值，以便在渲染 3D 模型期间实现更准确的表面表示。</strong> 例如：Autodesk Maya，Blender 3d，Autodesk 3DS Max，Maxon Cinema 4D等等，在这些软件当中，IOR数值都是通用的。</p>


<p>[table id=1 /]</p>
<p><a href="https://www.miaodonghua.com/2089.html">MAYA百种常见材质IOR（折射率）列表</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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