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	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
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	<title>Cluster 归档 - 喵喵动画屋</title>
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		<title>Maya中如何使用簇变形器(Cluster)？</title>
		<link>https://www.miaodonghua.com/952.html</link>
					<comments>https://www.miaodonghua.com/952.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 12:58:42 +0000</pubDate>
				<category><![CDATA[MAYA动画教学]]></category>
		<category><![CDATA[Cluster]]></category>
		<category><![CDATA[Maya动画]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[动画]]></category>
		<category><![CDATA[变形器]]></category>
		<category><![CDATA[撤销]]></category>
		<category><![CDATA[簇变形器]]></category>
		<category><![CDATA[绘制工具]]></category>
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					<description><![CDATA[<p>本次讲解：Maya动画模块→变形菜单→簇变形器(Deform →Cl&#46;&#46;&#46;</p>
<p><a href="https://www.miaodonghua.com/952.html">Maya中如何使用簇变形器(Cluster)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<div class="video-container"><iframe title="MAYA簇变形器教程：为你的模型添加独特的变形效果！" width="500" height="281" src="https://www.youtube.com/embed/GOPY4nsMU1g?feature=oembed&#038;wmode=opaque" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
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<p class="wp-block-paragraph"><strong>本次讲解：Maya动画模块→变形菜单→簇变形器(Deform →Cluster）。<span class="has-inline-color has-luminous-vivid-orange-color">它的作用就是用来控制模型上的一个或者多个点，从而通过控制簇变形器的移动旋转缩放来影响模型的局部变化。</span></strong><a rel="noreferrer noopener" href="https://sm.ms/image/X5qbFWJ3nRhlQuc" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a><a rel="noreferrer noopener" href="https://sm.ms/image/OBDxbWXRTdlEZgF" target="_blank"></a></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/OBDxbWXRTdlEZgF.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么比较经典的案例就是关门开门和人物微表情的制作，这里呢我们通过簇变形器来控制我们的鞋子做一个抬脚后跟的动作。</strong>那么遇到这样的问题，我们首先要思考的是这个抬脚后跟的动作，我们需要调整哪些点来达到目的?那么很显然，我们抬脚后跟的时候，<strong>鞋头部分我们可以看成是不变形的，需要变形的是脚后跟的部分。所以这里，我们就通过控制脚后跟部分的点来达到目的。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/X5qbFWJ3nRhlQuc.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>我们进入到前视图当中，我们进入点模式，框选我们需要变形的部分。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/PrKqvBh8QIg4c2W.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>然后我们回到透视图中，4键开启线框显示，我们检查一下是否有遗漏或者是多选的点。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large is-resized"><img fetchpriority="high" decoding="async" src="https://i.loli.net/2020/10/28/Kk83O4g2bQBfXae.jpg" alt="" width="580" height="246"/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么现在，理论上我们可以手动调整来达到目的，但是却给我们下一次调整带来困难，我们撤销回去。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/pseykg9tCWh1YfV.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>这里，我们就可以在变形菜单下执行簇变形器。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/4yXs8zVtExfnFm1.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>让这个簇变形器统一的对这些点来进行管理约束。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/Z5NVgCr2IdztKFn.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么这个c字母就是变形器手柄。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/7k5etsIB6JXNMRd.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>现在我们再来调整局部，直接调整这个变形器手柄就OK了。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/z1RUc3GHCJ6yPX4.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么这里，我们虽然达到了统一控制的目的，<span class="has-inline-color has-luminous-vivid-orange-color">但是还有一个小问题：我们如何让这个抬脚后跟的动作一步到位？那么这里就需要我们充分了解物体的运动规律，而这个脚后跟的运动规律就是以脚底部分为中心来做旋转运动的。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/hmo8H7ScLl34eCA.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">所以要实现这样的效果，就需要我们<strong>把变形器的轴心修改至鞋子的底部。</strong>我们撤销回去，我们4键开启线框显示，现在只要选择变形器，<strong>按住D键+C键，鼠标中键在底线上滑动</strong>。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/lwcfNGSRrCAtqnX.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>这样我们的簇变形器的轴心点就修改至了鞋子的底部。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/HOpQF4rKE6IMyau.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph">现在我们只要<strong>对簇变形器进行旋转就可以一步到位。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/F8S4bZfikU5X3mV.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>那么关于这个簇变形器的使用，我们可能还会遇到变形器难以选择的问题。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/kBLp83E6NcUH4xP.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong><span class="has-inline-color has-luminous-vivid-orange-color">那么除了我们可以在大纲视图中直接选择变形器，我们还可以Ctrl+A打开属性设置。我们在这个变形器手柄形状选项卡下可以修改变形器的原始坐标XYZ。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/PBoGLpHr4mOgeVz.jpg" alt=""/></figure>
</div>


<p class="wp-block-paragraph"><strong>假设我们要变形器c的位置沿着Y轴向上移动一些，我们就可以增加Y轴的数值，这样我们的簇变形器选择起来就非常方便了。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/28/hBc7uozrkxgwAZp.jpg" alt=""/></figure>
</div>


<p class="has-vivid-cyan-blue-background-color has-background wp-block-paragraph"><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-very-light-gray-color"><strong>注意：如果要改变形变程度，需要使用变形菜单下簇权重绘制工具。</strong><br><strong>视频中素材下载地址：https://www.lanzous.com/i7st46j</strong></mark></p>
<p><a href="https://www.miaodonghua.com/952.html">Maya中如何使用簇变形器(Cluster)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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