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	<title>Append to Polygon 归档 - 喵喵动画屋</title>
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		<title>Maya中如何使用附加到多边形命令(Append to Polygon)？</title>
		<link>https://www.miaodonghua.com/782.html</link>
					<comments>https://www.miaodonghua.com/782.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Thu, 15 Oct 2020 15:12:32 +0000</pubDate>
				<category><![CDATA[MAYA多边形建模]]></category>
		<category><![CDATA[MAYA建模]]></category>
		<category><![CDATA[Append to Polygon]]></category>
		<category><![CDATA[Fill hole]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[修补面]]></category>
		<category><![CDATA[多边形建模]]></category>
		<category><![CDATA[补洞命令]]></category>
		<category><![CDATA[附加到多边形]]></category>
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					<description><![CDATA[<p>今天我们来认识下在Maya多边形建中网格工具菜单下的这个【Append to Polygon附加到多边形】。  &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/782.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何使用附加到多边形命令(Append to Polygon)？”</span></a></p>
<p><a href="https://www.miaodonghua.com/782.html">Maya中如何使用附加到多边形命令(Append to Polygon)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="MAYA多边形面修补技巧 - 附加到多边形详解！" width="525" height="295" src="https://www.youtube.com/embed/i7VsbwOKwvc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><strong>今天我们来认识下在Maya多边形建中网格工具菜单下的这个【Append to Polygon附加到多边形】。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/pJLqzavBoFEnr5N.jpg" alt=""/></figure>
</div>


<p>例如我们在场景中创建一个立方体，适当的给它增加一些细分段数，那么这个【附加到多边形】和我们网格菜单下的这个【Fill Hole补洞命令】，它们两者的作用是非常相似的。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/A1hZvqpOtJPLnu2.jpg" alt=""/></figure>
</div>


<p>比较大的区别就是：补洞命令更适合填充这种整个的缺口。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/wxyB5oAO67ndizq.jpg" alt=""/></figure>
</div>


<p>但是像这种相邻的缺口，是没办法直接填充的。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/f9kSP2xwWzFMBpc.jpg" alt=""/></figure>
</div>


<p>所以要修补这样的缺口，我们就可以使用这个【附加到多边形】命令。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/XGnwcN73ydt6ZDA.jpg" alt=""/></figure>
</div>


<p>它能够快速在【两条边之间】建立面进行连接，并且我们可以自由的决定：是修补四边面还是三角面。我们选择模型，点击【附加到多边形】。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/XGnwcN73ydt6ZDA.jpg" alt=""/></figure>
</div>


<p>这个时候我们的鼠标会变为一个精确选择的定位器。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/Is38zJhxGm6RXaj.jpg" alt=""/></figure>
</div>


<p>例如我们要补这两条边之间的面。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/AL9QjrM5xgfK8n4.jpg" alt=""/></figure>
</div>


<p>我们只要单击选择其中的一条边，然后再单击选择另外一条边。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/Hw3gXh6a4uontyJ.jpg" alt=""/></figure>
</div>


<p>那么这个时候，就会出现一个粉色预览平面。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/4XixcNyGCvlfYr6.jpg" alt=""/></figure>
</div>


<p>如果我们觉得满意的话，按下回车键确认，这个面就修补完成了，这个就是【修补四边面】的操作方法。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/Po1EvaWqYby4QHe.jpg" alt=""/></figure>
</div>


<p>然后，我们再来看下如何【修补三边面】？同样的，我们点击【附加到多边形】。例如我们要把这个缺口，补成两个三角面，我们只要单击其中一条边，然后再单击它相邻的这条边。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/XFOBsW64IjYPJM9.jpg" alt=""/></figure>
</div>


<p>确认无误后，按下回车键确认，这个三角面就修补好了。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/LzZQ2EXfOSAriYF.jpg" alt=""/></figure>
</div>


<p>同样的，另外一半也是一样的操作，只要选择命令，单击两条相邻的边，回车确认就OK了。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/gI1r2hVUQ6Gfiy7.jpg" alt=""/></figure>
</div>


<p>那么我们在平时操作的时候，只要记住在补洞命令无法满足特殊需求的时候，我们就可以尝试使用这个【附加到多边形】命令。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/i9eo1MxD6WS2XGn.jpg" alt=""/></figure>
</div>


<p>好了，关于附加到多边形命令就讲到这里。</p>
<p><a href="https://www.miaodonghua.com/782.html">Maya中如何使用附加到多边形命令(Append to Polygon)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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