<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>挤出网格 归档 - 喵喵动画屋</title>
	<atom:link href="https://www.miaodonghua.com/tag/%E6%8C%A4%E5%87%BA%E7%BD%91%E6%A0%BC/feed" rel="self" type="application/rss+xml" />
	<link>https://www.miaodonghua.com/tag/挤出网格</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Sat, 13 Jan 2024 06:08:22 +0000</lastBuildDate>
	<language>zh-Hans</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>

<image>
	<url>https://www.miaodonghua.com/wp-content/uploads/2020/11/cropped-shuqian_logo.webp</url>
	<title>挤出网格 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/挤出网格</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Maya中如何使用挤出命令(Extrude)？</title>
		<link>https://www.miaodonghua.com/774.html</link>
					<comments>https://www.miaodonghua.com/774.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 14 Oct 2020 16:42:51 +0000</pubDate>
				<category><![CDATA[MAYA多边形建模]]></category>
		<category><![CDATA[MAYA建模]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[多边形建模]]></category>
		<category><![CDATA[挤出多边形]]></category>
		<category><![CDATA[挤出网格]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=774</guid>

					<description><![CDATA[<p>今天我们来认识一下MAYA多边形建模中【编辑网格】→【Extrude】挤出命令，它所对应的快捷键是【Ctrl+ &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/774.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何使用挤出命令(Extrude)？”</span></a></p>
<p><a href="https://www.miaodonghua.com/774.html">Maya中如何使用挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Maya挤出面和沿曲线挤出教程，附带触角案例" width="525" height="295" src="https://www.youtube.com/embed/25V7OvC94s0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>今天我们来认识一下MAYA多边形建模中<strong><span class="has-inline-color has-luminous-vivid-orange-color">【编辑网格】→【Extrude】挤出命令，它所对应的快捷键是【Ctrl+E】。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/J5NHmGPu48l7hFc.jpg" alt=""/></figure>
</div>


<p>例如，我们在场景中创建一个多边形立方体，并且适当的给它增加一些细分段数。我们要做的就是：挤出中间的这个网格。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/IM2srEdbzl6KkpJ.jpg" alt=""/></figure>
</div>


<p><strong><span class="has-inline-color has-luminous-vivid-orange-color">我们只要右键选择进入【面模式】，然后选择这个面，按住Shift键，右键选择挤出面。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/lGcSI46dXaRPTxs.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/zgrb83xWJQjpOc4.jpg" alt=""/></figure>
</div>


<p>这个时候，我们只要移动坐标轴，就可以挤出面。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/kNi8m3sUylIrhQO.jpg" alt=""/></figure>
</div>


<p>同时，我们还可以对这个面，进行缩放或者旋转操作，都是可以的。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/4qP8VNel6vHraKz.jpg" alt=""/></figure>
</div>

<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/k7BDTimuXvrndHL.jpg" alt=""/></figure>
</div>


<p>另外，我们还可以在右边的通道盒中，通过参数来调节局部移动、旋转、或者缩放。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/fQmDkpx5qPY8lN6.jpg" alt=""/></figure>
</div>


<p>那么它挤出的中间部分，我们还可以适当的增加一些细分段数，这个就是常规的挤出操作。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/N7b5tRMlQBHcpWV.jpg" alt=""/></figure>
</div>


<p>那么我平时，我们可能还会去挤出一些比较复杂的形状，我们先把这个模型删除。例如，我们重新创建一个立方体，切换到到前视图中。我们使用ep曲线工具，随意的画一条曲线。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/pRwi9HPQ8CKOco4.jpg" alt=""/></figure>
</div>


<p>然后我们回到透视图中，<strong><em><span class="has-inline-color has-luminous-vivid-orange-color">我们选择立方体，按下C键，鼠标中键在曲线上滑动，我们将立方体吸附到曲线上。</span></em></strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/lC2F8KyP1DzkRaf.jpg" alt=""/></figure>



<p>现在，我们就让立方体上的这个面，沿着曲线的方向去挤出。<strong><span class="has-inline-color has-luminous-vivid-orange-color">那么这里我们需要注意：这个面的方向要和我们曲线的方向在同一方向上。</span></strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/mXJesWhdAryj3Ql.jpg" alt=""/></figure>
</div>


<p>确认没问题之后，我们选择立方体上的这个面，然后按住Shift加选曲线，然后执行【挤出面】命令。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/M59FHQAqx7TLzWU.jpg" alt=""/></figure>



<p>挤出成功之后，我们会看到：<strong>这个面并没有完全包裹住我们的曲线，这是因为我们挤出的这个部分，默认只细分了一段。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/76wOpWELSlksaQX.jpg" alt=""/></figure>
</div>


<p><strong>那么我们可以在这个小窗口中，适当的增加一些细分段数，现在这个面就能完全的包裹住我们的曲线了。</strong></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/dKNMJ6SC1A2bcnf.jpg" alt=""/></figure>
</div>


<p>同样的，我们可以在通道盒中调节它的【扭曲】。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/tEeVIrplYbinCU1.jpg" alt=""/></figure>
</div>


<p><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-luminous-vivid-orange-color">如果我们想要调节它的末端粗细，我们可以调节它的【锥化值】，值越大，末端就会越来越粗。</mark></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/UCyH1QKpAD5eFGZ.jpg" alt=""/></figure>
</div>


<p><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-luminous-vivid-orange-color">值越小，末端就会越来越细。</mark></p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/FZKDeXkjGOI1dil.jpg" alt=""/></figure>
</div>


<p>如果，我们要调节它局部的形态，我们可以按下4键开启线框显示。然后选择这条曲线，右键选择进入【顶点控制】。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/MywHcg4auzYPWEf.jpg" alt=""/></figure>
</div>


<p>我们只要选择曲线上对应的顶点进行移动，就能够控制它的形态。</p>


<div class="wp-block-image">
<figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/10/15/vB7Q9FG3t5moIPL.jpg" alt=""/></figure>
</div>


<p>以上就是挤出的两种使用方法。</p>
<p><a href="https://www.miaodonghua.com/774.html">Maya中如何使用挤出命令(Extrude)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/774.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
