<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>对称复制 归档 - 喵喵动画屋</title>
	<atom:link href="https://www.miaodonghua.com/tag/%E5%AF%B9%E7%A7%B0%E5%A4%8D%E5%88%B6/feed" rel="self" type="application/rss+xml" />
	<link>https://www.miaodonghua.com/tag/对称复制</link>
	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
	<lastBuildDate>Wed, 25 Nov 2020 13:29:27 +0000</lastBuildDate>
	<language>zh-Hans</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9</generator>

<image>
	<url>https://www.miaodonghua.com/wp-content/uploads/2020/11/cropped-shuqian_logo.webp</url>
	<title>对称复制 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/对称复制</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Maya中如何关于任意点对称复制模型（Symmetric copy model）？</title>
		<link>https://www.miaodonghua.com/1518.html</link>
					<comments>https://www.miaodonghua.com/1518.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 22 Nov 2020 15:14:23 +0000</pubDate>
				<category><![CDATA[MAYA综合]]></category>
		<category><![CDATA[Maya入门]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[世界中心对称]]></category>
		<category><![CDATA[半边人物模型]]></category>
		<category><![CDATA[吸附]]></category>
		<category><![CDATA[对称复制]]></category>
		<category><![CDATA[边界对称]]></category>
		<category><![CDATA[镜像]]></category>
		<category><![CDATA[镜像复制]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1518</guid>

					<description><![CDATA[<p>例如我们场景中的这个半边人物模型，接下来我们就利用它来进行快速的对称复制。 假设我们需要模型的另一半关于世界中 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1518.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何关于任意点对称复制模型（Symmetric copy model）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1518.html">Maya中如何关于任意点对称复制模型（Symmetric copy model）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>例如我们场景中的这个<strong>半边人物模型</strong>，接下来我们就利用它来进行快速的<strong>对称复制。</strong></p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/pVPNXfU7baMJn9D.jpg" alt=""/></figure></div>



<p>假设我们需要模型的另一半<strong>关于世界中心对称复制</strong>，如下图。</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/UEGgbVLDOdX48iR.jpg" alt=""/></figure></div>



<p>我们就可以将该复制模型的坐标轴，<strong>按住D键+X键</strong>，将坐标吸附修改至世界坐标中心点上。</p>
</div></div>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/31dRPw8yHstMUWI.jpg" alt=""/></figure></div>



<p>然后，我们在模型<strong>缩放X参数前加一个负号（-）</strong>，这样关于世界中心的对称复制就完成了。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/FznIOGRL68kaWlQ.jpg" alt=""/></figure></div>



<p>再假设：我们需要模型关于<strong>边界对称</strong>复制出另一半，如下图。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/3lbi9ncCfztaejY.jpg" alt=""/></figure></div>



<p>我们就可以将该复制模型的坐标轴，<strong>按住D键+V键</strong>，将坐标吸附修改至边界上的任意点。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/Ry7JP1Cjf9LaHi8.jpg" alt=""/></figure>



<p>同样的，我们在模型<strong>缩放X参数前加一个负号（-）</strong>，这样关于模型边界的对称复制就完成了。</p>



<div class="wp-block-image"><figure class="aligncenter size-large"><img decoding="async" src="https://i.loli.net/2020/11/22/trbl3F2PNABvI5g.jpg" alt=""/></figure></div>



<p><strong>总结：</strong>那么这个对称复制和我们的镜像复制是很相似的，只不过这种方法操作起来要更加的快捷方便，我们在建模的过程中会经常用到。</p>
<p><a href="https://www.miaodonghua.com/1518.html">Maya中如何关于任意点对称复制模型（Symmetric copy model）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.miaodonghua.com/1518.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
