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	<title>交互式创建 归档 - 喵喵动画屋</title>
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	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
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		<title>Maya中如何让创建的对象位于世界坐标中心（Interactive Creation）？</title>
		<link>https://www.miaodonghua.com/1496.html</link>
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		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Wed, 18 Nov 2020 18:01:00 +0000</pubDate>
				<category><![CDATA[MAYA综合]]></category>
		<category><![CDATA[Interactive Creation]]></category>
		<category><![CDATA[Maya入门]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Nurbs Primitives]]></category>
		<category><![CDATA[NURBS基本体]]></category>
		<category><![CDATA[Polygon Primitives]]></category>
		<category><![CDATA[Polygon基本体]]></category>
		<category><![CDATA[交互式创建]]></category>
		<category><![CDATA[创建多边形]]></category>
		<category><![CDATA[创建曲面]]></category>
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					<description><![CDATA[<p>创建Polygon基本体和NURBS基本体有两种方式，一种就是我们常用的：交互式创建，创建的同时确定底面，再确 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1496.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何让创建的对象位于世界坐标中心（Interactive Creation）？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1496.html">Maya中如何让创建的对象位于世界坐标中心（Interactive Creation）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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<p id="block-007387e5-f290-47fa-bce8-9884887bb815">创建Polygon基本体和<a href="https://www.baidu.com/s?wd=NURBS&amp;tn=44039180_cpr&amp;fenlei=mv6quAkxTZn0IZRqIHckPjm4nH00T1Y3nHw9uANBujIbuHfkmhF90ZwV5Hcvrjm3rH6sPfKWUMw85HfYnjn4nH6sgvPsT6KdThsqpZwYTjCEQLGCpyw9Uz4Bmy-bIi4WUvYETgN-TLwGUv3EnW6zPjnLP1Ts">NURBS</a>基本体有两种方式，一种就是我们常用的：<strong>交互式创建，创建的同时确定底面，再确定高度。</strong></p>



<div id="block-d86e592d-abe0-4fec-a6c9-7b2776e849ab" class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://i.loli.net/2020/11/19/jwfesNMELyZripY.jpg" alt="此图像的alt属性为空；文件名为jwfesNMELyZripY.jpg"/></figure></div>



<p id="block-12f2ba69-43e5-444e-9ae6-59df42947685">另一种就是我们想要的：<strong>默认创建物体位于世界坐标原点。</strong></p>



<div id="block-6d2306b2-1abb-4dd6-9f0f-d2d064816d05" class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://i.loli.net/2020/11/19/MGdixt87FUpEsfZ.jpg" alt="此图像的alt属性为空；文件名为MGdixt87FUpEsfZ.jpg"/></figure></div>



<p id="block-7297424f-4d08-4282-9550-c22851526291"><strong>两种方式的转换在Create菜单下<a href="https://www.baidu.com/s?wd=NURBS&amp;tn=44039180_cpr&amp;fenlei=mv6quAkxTZn0IZRqIHckPjm4nH00T1Y3nHw9uANBujIbuHfkmhF90ZwV5Hcvrjm3rH6sPfKWUMw85HfYnjn4nH6sgvPsT6KdThsqpZwYTjCEQLGCpyw9Uz4Bmy-bIi4WUvYETgN-TLwGUv3EnW6zPjnLP1Ts">NURBS</a> Primitives和Polygon Primitives中，去掉勾选Interactive Creation交互式创建就行了。</strong></p>



<div id="block-3a088e7e-6c74-4997-ae17-7dc0defd2818" class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://i.loli.net/2020/11/19/pCSb95HfRakeQtj.jpg" alt="此图像的alt属性为空；文件名为pCSb95HfRakeQtj.jpg"/></figure></div>



<p id="block-a1b6fdc0-1524-4cb2-86bc-9c09844e8cd9"><strong>一般创建完基本体以后肯定是要调整模型结构的，所以多数情况不使用交互式创建，当然交互式创建可以直观地构建你要的基本体。</strong></p>
<p><a href="https://www.miaodonghua.com/1496.html">Maya中如何让创建的对象位于世界坐标中心（Interactive Creation）？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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