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	<title>Maya绑定 归档 - 喵喵动画屋</title>
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	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
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	<title>Maya绑定 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/maya绑定</link>
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	<item>
		<title>Maya人体骨骼绑定 &#124; Polina模型 &#124; Advanced Skeleton 6</title>
		<link>https://www.miaodonghua.com/3376.html</link>
					<comments>https://www.miaodonghua.com/3376.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sat, 23 Dec 2023 16:12:13 +0000</pubDate>
				<category><![CDATA[MAYA绑定]]></category>
		<category><![CDATA[Maya绑定]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=3376</guid>

					<description><![CDATA[<p>Polina Model（原作者）：https://www.cgtrader.com/free-3d-mode &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/3376.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya人体骨骼绑定 &#124; Polina模型 &#124; Advanced Skeleton 6”</span></a></p>
<p><a href="https://www.miaodonghua.com/3376.html">Maya人体骨骼绑定 | Polina模型 | Advanced Skeleton 6</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p>Polina Model（原作者）：<a href="https://www.cgtrader.com/free-3d-models/character/woman/polina-3d-stylized-character">https://www.cgtrader.com/free-3d-models/character/woman/polina-3d-stylized-character</a></p>



<div class="wp-block-file"><a id="wp-block-file--media-0e323055-160d-49bf-8acd-65fad403b03a" href="https://www.miaodonghua.com/wp-content/uploads/2023/12/Polina.zip">Polina</a><a href="https://www.miaodonghua.com/wp-content/uploads/2023/12/Polina.zip" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-0e323055-160d-49bf-8acd-65fad403b03a">下载（download）<br>&#8212;-布线改良版</a></div>



<div class="wp-block-file"><a id="wp-block-file--media-26498d61-a016-415f-9ccb-ed02ff417815" href="https://www.miaodonghua.com/wp-content/uploads/2023/12/Polina-rig.zip">Polina-rig</a><a href="https://www.miaodonghua.com/wp-content/uploads/2023/12/Polina-rig.zip" class="wp-block-file__button wp-element-button" download aria-describedby="wp-block-file--media-26498d61-a016-415f-9ccb-ed02ff417815">下载（download）<br>&#8212;-Adv绑定版</a></div>



<p><strong>推荐使用Maya2020以上的版本 + Advanced Skeleton 6+版本</strong></p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="1655" height="801" src="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-10.webp" alt="" class="wp-image-3378" srcset="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-10.webp 1655w, https://www.miaodonghua.com/wp-content/uploads/2023/12/image-10-1536x743.webp 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" /></figure>



<p>Polina（Maya布线改良版原始模型）：</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1650" height="983" src="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-9.webp" alt="" class="wp-image-3377" srcset="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-9.webp 1650w, https://www.miaodonghua.com/wp-content/uploads/2023/12/image-9-1536x915.webp 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" /></figure>



<p>Polina （Maya已绑定）：</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1758" height="970" src="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-11.webp" alt="" class="wp-image-3379" srcset="https://www.miaodonghua.com/wp-content/uploads/2023/12/image-11.webp 1758w, https://www.miaodonghua.com/wp-content/uploads/2023/12/image-11-1536x848.webp 1536w" sizes="(max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px" /></figure>



<p></p>
<p><a href="https://www.miaodonghua.com/3376.html">Maya人体骨骼绑定 | Polina模型 | Advanced Skeleton 6</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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			</item>
		<item>
		<title>Maya中骨骼菜单（Skeleton）如何使用？</title>
		<link>https://www.miaodonghua.com/1628.html</link>
					<comments>https://www.miaodonghua.com/1628.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Fri, 27 Nov 2020 17:10:16 +0000</pubDate>
				<category><![CDATA[MAYA绑定]]></category>
		<category><![CDATA[Maya教学]]></category>
		<category><![CDATA[Maya绑定]]></category>
		<category><![CDATA[前缀]]></category>
		<category><![CDATA[更改骨骼大小]]></category>
		<category><![CDATA[父子关系]]></category>
		<category><![CDATA[镜像]]></category>
		<category><![CDATA[骨骼菜单]]></category>
		<guid isPermaLink="false">https://www.miaodonghua.com/?p=1628</guid>

					<description><![CDATA[<p>更改骨骼大小：Display&#8211;Animation&#8211;Joint Size骨节大小不一致： &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/1628.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中骨骼菜单（Skeleton）如何使用？”</span></a></p>
<p><a href="https://www.miaodonghua.com/1628.html">Maya中骨骼菜单（Skeleton）如何使用？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>更改骨骼大小：</strong>Display&#8211;Animation&#8211;Joint Size<br><strong>骨节大小不一致：</strong>我们需要再骨骼项里，取消variable bone radius&nbsp;可变骨半径。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/e7XjmPQEnovMdsb.png" alt=""/></figure>



<p><strong>骨骼绘制完成后，继续延长骨骼：</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/I8M9nFYcHwD6WdO.png" alt="0"/></figure>



<p><strong>插入新的骨骼（同样适用于延长骨骼）：</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/if3TY7nKSP8Z4gN.png" alt="0"/></figure>



<p><strong>假如是主副关节重合这种情况，插入骨骼工具是没办法使用的。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/amo1eY9AuWptgUh.png" alt="0"/></figure>



<p><strong>如何调整中间某个关节，而不影响后面的关节位置</strong>？<br><strong>方法：</strong>按住D键，选择关节，鼠标左键按下拖动关节。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/X739enOUHFz4StK.png" alt="0"/></figure>



<p><strong>如何移除中间的骨骼？</strong><br><strong>方法1：</strong>选中要删除骨节的下一节骨节，按shift+p键，再选中要删除骨节的副骨节，按P键连接，这时候就可以将想要删除的骨节移除。<br><strong>方法2：</strong>此外，maya提供了关节移除的工具，但是根骨骼是没办法用移除工具直接移除的。<br><strong>***方法1****</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/zoe5BftNGvjqm39.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/YUEixtgQp1v84a2.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/tF8XiYM2jmdyAoR.png" alt="0"/></figure>



<p><strong>***方法2***</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/MK7fZVeJqtPjudh.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/X3kybHUlTweBGPN.png" alt="0"/></figure>



<p><strong>断开骨骼方法：</strong>选择关节，执行断开命令。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/oMBcEx4OQ5PhTXr.png" alt="0"/></figure>



<p><strong>连接关节的命令，分为两种模式：</strong>骨骼连接和建立父子关系连接（p键也可）。<br><strong>两种的区别在于：</strong>骨骼连接后，他们各自骨骼转动互不影响：建立父子关系连接后，他们变成一个整体，只受上一个关节的控制。<br><strong>骨骼连接：</strong>无法连接到根骨骼。<br><strong>建立父子关系连接：</strong>可以连接到根骨骼。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/tzu14TSANolrWYn.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/uJbZD7FHQleNSkw.png" alt="0"/></figure>



<p><strong>中间连接的关节其实是重合的，如下图</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/FNgqvxfnmQkylTd.png" alt="0"/></figure>



<p><strong>接下来shift+p删除上一节关节</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/4DiATPV7qksocIO.png" alt="0"/></figure>



<p><strong>换父子关系连接</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/TCYPhW9t6yNmoEu.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/PSfRtNCY29FDTZx.png" alt="0"/></figure>



<p><strong>骨骼连接：</strong>无法连接到根骨骼。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/YvzNpSnFltQBTe8.png" alt="0"/></figure>



<p><strong>建立父子关系连接：</strong>可以连接到根骨骼。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/CTSiIhdlE3zWJc7.png" alt="0"/></figure>



<p><strong>重建骨架端（重建根关节，重建根骨骼）：</strong>如下图，我们的根关节是下图的骨节。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/RfEZDUBtQedO4bl.png" alt="0"/></figure>



<p><strong>选中新的关节，执行重建根骨架命令。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/zYr2KjyiPfLucXQ.png" alt="0"/></figure>



<p><strong>成功后如下图</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/YpZMGa5Oyg9ds8D.png" alt="0"/></figure>



<p><strong>镜像骨骼：</strong>首先我们模拟创建条人手的骨骼。并且重命名骨骼，在骨骼名称前加前缀L_表示左边的骨骼，目的是为了再镜像以后，程序会自动将另一半骨骼名称修改为前缀R_表示右边的骨骼，这样效率比较高，并不会改变更多的参数。</p>



<p><strong>需要注意的是：</strong>我们复制骨骼，要尽可能的避免对骨骼执行旋转的命令。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/svrTkVbqNgcxiQK.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/SWkmdYZyJ2DPh9N.png" alt="0"/></figure>



<p><strong>关于YZ轴对称</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/YtOAd3xrD9XjUuS.png" alt="0"/></figure>



<p><strong>旋转模式改为本地</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/jOrtdHDxPWsI8GB.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/zduKnsQIO8et3WF.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/fUs1vgJwrbhiZaW.png" alt="0"/></figure>



<p><strong>骨骼重定向：</strong>接下来开始看下骨骼的轴向，首先创建一段水平的骨骼。<br><strong>创建完成后，不能对其旋转，因为会产生旋转参数。我们ctrlA打开参数</strong>。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/rVu6Tw5gsaJ8H97.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/RkP86iU2AvDXZrm.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/MQJDWBENzKrthys.png" alt="0"/></figure>



<p><strong>选中骨骼的层次</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/SXFIV5d39JvBlCz.png" alt="0"/></figure>



<p><strong>变换显示局部旋转轴</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/w5UvYaFO4gCMTGi.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/57gCmqzO2XxG4UI.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/ilT7WHe21BYgcbD.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/HSBxbp6Co5hE2Li.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/l3cafEFTypvRQ7V.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/y7CiB4QSJaVvnrp.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/GJE9P63ARZD5Fjz.png" alt="0"/></figure>



<p><strong>执行骨骼重定向，使用默认参数</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/6gfWME7zk9xDtvQ.png" alt="0"/></figure>



<p><strong>假如我们移动了关节的位置，如下图，这个时候骨骼的轴向是不会自动修正的，我们需要再次执行“选择骨骼层次”，“骨骼重定向”两个命令。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/QLUwVkaY8qK6suo.png" alt="0"/></figure>



<p><strong>接下来我们打开IK手柄工具，这个工具有两种解算方式，SC和</strong><strong>RP</strong><strong>旋转平面IK</strong><strong>解算</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/XmlSWpEbFoHcqkT.png" alt="0"/></figure>



<p><strong>我们先看下SC的解算方式</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/6k8N74rTgqMZVvi.png" alt="0"/></figure>



<p><strong>没办法在固定IK的前提下，改变手肘的方向</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/VnWe3ByDf9aTK5r.png" alt="0"/></figure>



<p><strong>RP的解算方式，旋转平面IK。（有3个极向量的通道参数），三个参数代表空间中一个点的位置。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/LpKB9HlD4jZs8Qm.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/HCthkB3nuOjSs8U.png" alt="0"/></figure>



<p><strong>接下来我们使用一个控制器来关联三个极向量参数。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/9VwjQqLXISaHmuA.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/5DjX9n83yMpgrRz.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/2rPnqhgJojfmvyE.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/o6rpIBQE9HdU1vG.png" alt="0"/></figure>



<p><strong>这时候骨骼原本的FK控制失效了</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/KEjSxWFkVeZ3ugQ.png" alt="0"/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/3BfnCqs2HQt8bh9.png" alt="0"/></figure>



<p><strong>但是这个时候，IK是失效的。我们选中IK，ctrl A打开属性&gt;&gt;找到IK解算器属性&gt;&gt;勾选IK fk控制，并把参数栏IK BLEND调回1启用，这样FK和IK就能同时使用了。</strong></p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2021/05/14/aB9rN2yuSjzMxAm.png" alt="0"/></figure>
<p><a href="https://www.miaodonghua.com/1628.html">Maya中骨骼菜单（Skeleton）如何使用？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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