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	<title>模块选择器 归档 - 喵喵动画屋</title>
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	<description>探索Maya世界：基础教程、动画技巧、建模艺术与渲染技术。</description>
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	<title>模块选择器 归档 - 喵喵动画屋</title>
	<link>https://www.miaodonghua.com/tag/模块选择器</link>
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		<title>Maya模块选择器 &#8211; 建模/装备/动画/特效/渲染/定制模块</title>
		<link>https://www.miaodonghua.com/129.html</link>
					<comments>https://www.miaodonghua.com/129.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Mon, 21 Sep 2020 16:30:41 +0000</pubDate>
				<category><![CDATA[MAYA综合]]></category>
		<category><![CDATA[Maya入门]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[动画]]></category>
		<category><![CDATA[多边形建模]]></category>
		<category><![CDATA[快捷键]]></category>
		<category><![CDATA[模块选择器]]></category>
		<category><![CDATA[灯光]]></category>
		<category><![CDATA[菜单栏]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=129</guid>

					<description><![CDATA[<p>Maya总共有5个大的模块选择器：第一个：Modeling建模模块，快速切换，对应的快捷键是F2 它主要包含的 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/129.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya模块选择器 &#8211; 建模/装备/动画/特效/渲染/定制模块”</span></a></p>
<p><a href="https://www.miaodonghua.com/129.html">Maya模块选择器 &#8211; 建模/装备/动画/特效/渲染/定制模块</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
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<iframe title="MAYA基础教学：模块选择器 - 建模 装备 动画 FX特效 渲染 定制模块" width="525" height="295" src="https://www.youtube.com/embed/Z5k09LvuvNw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Maya总共有5个大的模块选择器：<br>第一个：<strong>Modeling建模模块</strong>，快速切换，对应的快捷键是F2 它主要包含的是一些多边形建模相关的命令。</p>



<a href="https://sm.ms/image/S4WUbiXI1TJjaes" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/S4WUbiXI1TJjaes.png"></a>



<p><br>第二个：<strong>Rigging装备模块</strong>，快速切换，对应的快捷键是F3<br>它主要包含的是一些骨骼创建，绑定、变形、约束等，相关的命令。</p>



<figure class="wp-block-image"><a href="https://sm.ms/image/zfHKZ3h24NgMY5a" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/zfHKZ3h24NgMY5a.png" alt=""/></a></figure>



<p><br>第三个：<strong>Animation动画模块</strong>，快速切换，对应的快捷键是F4<br>它主要包含的是一些关键帧相关的命令。</p>



<a href="https://sm.ms/image/fWUwyq5mhclJeNv" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/fWUwyq5mhclJeNv.png"></a>



<p>第四个：<strong>FX特效模块</strong>，快速切换，对应的快捷键是F5<br>它主要包含的是一些粒子、流体、布料、毛发、力场等，相关的命令。</p>



<a href="https://sm.ms/image/iQZldyV5SjLKAno" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/iQZldyV5SjLKAno.png"></a>



<p><br>第五个：<strong>Rendering渲染模块</strong>，快速切换，对应的快捷键是F6<br>它主要是包含一些灯光、着色、材质纹理等相关的命令。</p>



<a href="https://sm.ms/image/RVQbN9W3Phlk5Sz" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/RVQbN9W3Phlk5Sz.png"></a>



<p><br>最后一个是<strong>Customize定制模块</strong>，它的主要作用在于： 可以创建，符合我们自己习惯的菜单栏，从而大大提高我们的工作效率。</p>



<a href="https://sm.ms/image/WP9g1Np6kjHES5w" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/WP9g1Np6kjHES5w.png"></a>



<p>我们现在打开定制模块，假如我们现在新建一个自定义菜单。</p>



<a href="https://sm.ms/image/Tms9JO2thWcYvje" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/Tms9JO2thWcYvje.png"></a>



<p><br>我们只需要点击创建新菜单设置，输入名称，点击创建。</p>



<a href="https://sm.ms/image/q24kY5Jx3wVlbhZ" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/q24kY5Jx3wVlbhZ.png"></a>



<p><br>我们可以在最右边所有菜单栏中，选择自己想要添加的菜单。然后，我们右键，选择&gt;添加到菜单设置。</p>



<a href="https://sm.ms/image/SNW4ItRqKbz7X5D" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/SNW4ItRqKbz7X5D.png"></a>



<p><br>这个时候，我们会发现，菜单已经被添加到中间的菜单列表中。</p>



<a href="https://sm.ms/image/7ESM8kgHlIhcTnA" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/7ESM8kgHlIhcTnA.png"></a>



<p><br>假如我们要移除某个菜单，只需要选中，右键选择移除即可。</p>



<a href="https://sm.ms/image/nf6hpkgjyAXER8F" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/nf6hpkgjyAXER8F.png"></a>



<p><br>设置好之后，我们选择关闭窗口。</p>



<a href="https://sm.ms/image/pKo5HeD73ViLmPl" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/pKo5HeD73ViLmPl.png"></a>



<p><br>在模块选择器中，我们只需要选择创建好的自定义菜单，<br>就可以在maya菜单栏中找到我们刚才添加的菜单。</p>



<a href="https://sm.ms/image/4bzOWumsB1tkUFr" target="_blank" rel="noopener noreferrer"><img decoding="async" src="https://i.loli.net/2020/10/03/4bzOWumsB1tkUFr.png"></a>



<p>好了，模块选择器我们讲到这里。</p>
<p><a href="https://www.miaodonghua.com/129.html">Maya模块选择器 &#8211; 建模/装备/动画/特效/渲染/定制模块</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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			</item>
		<item>
		<title>Maya标题栏/菜单栏/状态栏的认识</title>
		<link>https://www.miaodonghua.com/70.html</link>
					<comments>https://www.miaodonghua.com/70.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 20 Sep 2020 16:27:03 +0000</pubDate>
				<category><![CDATA[MAYA综合]]></category>
		<category><![CDATA[Maya入门]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[动画]]></category>
		<category><![CDATA[吸附]]></category>
		<category><![CDATA[快捷键]]></category>
		<category><![CDATA[成组]]></category>
		<category><![CDATA[捕捉]]></category>
		<category><![CDATA[撤销]]></category>
		<category><![CDATA[标题栏]]></category>
		<category><![CDATA[模块选择器]]></category>
		<category><![CDATA[渲染工具]]></category>
		<category><![CDATA[状态栏]]></category>
		<category><![CDATA[菜单栏]]></category>
		<category><![CDATA[视图操作]]></category>
		<guid isPermaLink="false">https://miaodonghua.com/?p=70</guid>

					<description><![CDATA[<p>我们首先来讲一下这个标题栏。标题栏包含了软件版本、文件目录、以及文件名称。 然后我们来讲一下这个菜单栏。菜单栏 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/70.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya标题栏/菜单栏/状态栏的认识”</span></a></p>
<p><a href="https://www.miaodonghua.com/70.html">Maya标题栏/菜单栏/状态栏的认识</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="MAYA基础教学：标题栏和菜单栏介绍" width="525" height="295" src="https://www.youtube.com/embed/NefNlTHHl4A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p><strong>我们首先来讲一下这个标题栏。</strong><br>标题栏包含了软件版本、文件目录、以及文件名称。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/waE8nOfqZo79DKb.png" alt=""/><figcaption class="wp-element-caption">标题栏</figcaption></figure>



<p><strong>然后我们来讲一下这个菜单栏。</strong><br>菜单栏包含了maya所有的命令和工具，因为maya的命令非常多，一个菜单栏是无法全部显示的，所以maya采用的是模块化的显示方式，我现在所标记是maya的9个公共菜单命令，无论我们切换到哪个模块，都不会发生变化。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/fqLFPvj4m5pAVGI.png" alt=""/><figcaption class="wp-element-caption">菜单栏</figcaption></figure>



<p>我们当前处于的模块是建模模块</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/rAHcwKJltNz2Q5B.png" alt=""/><figcaption class="wp-element-caption">建模模块</figcaption></figure>



<p>9个公共菜单以外的中间部分，就是建模菜单。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/Kq6lrGdNmVLJW2D.png" alt=""/><figcaption class="wp-element-caption">公用菜单</figcaption></figure>



<p>再比如我现在切换到动画模块下，9个公共菜单以外的中间部分，也就相应的变成了动画菜单。其他的几个模块也是同样的原理，只要切换模块，就能改变菜单栏上对应的命令。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/zaZi1xcvAeH7gRy.png" alt=""/><figcaption class="wp-element-caption">动画模块</figcaption></figure>



<p><strong>接下来，我们重点来讲一下状态栏。</strong><br>在状态栏中，主要是一些常用的视图操作按钮。这里有个小细节需要注意：状态栏中的有些工具图标是没有显示出来的。我们只要点击这个竖线三角图标，就可以展开工具，点击这个竖线矩形图标，可以隐藏工具。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/QhETlOf9zuVwUXF.png" alt=""/><figcaption class="wp-element-caption">隐藏显示工具</figcaption></figure>



<p><br><strong>模块选择器：</strong>用于切换maya各个模块。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/1tWnEuLdNiV43ba.png" alt=""/><figcaption class="wp-element-caption">模块功能选择 </figcaption></figure>



<p><strong>场景管理工具：</strong>例如新建，打开，保存，撤销操作等等。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/2bR35dktmXE46IA.png" alt=""/><figcaption class="wp-element-caption">场景管理工具</figcaption></figure>



<p><strong>选择模式工具</strong>：可以用于选择元素，物体对象等等。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/d4aR3roL7nNVIx1.png" alt=""/><figcaption class="wp-element-caption">选择成组物体+选择对象+选择元素模式</figcaption></figure>



<p><strong>遮罩：</strong>用于屏蔽选择骨骼、曲线、表面、粒子等等。</p>



<p><strong>捕捉开关</strong>：主要用于吸附操作，一般都是使用快捷键cv来开启捕捉吸附。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/Ds9zf8oRYnyHJAk.png" alt=""/><figcaption class="wp-element-caption">遮罩+捕捉开关</figcaption></figure>



<p><strong>渲染工具</strong>：包含快速打开渲染窗口，渲染当前帧，实时渲染，渲染设置等等。</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://i.loli.net/2020/10/01/VzrTYwJ5WvXNjOe.png" alt=""/><figcaption class="wp-element-caption">渲染工具</figcaption></figure>
<p><a href="https://www.miaodonghua.com/70.html">Maya标题栏/菜单栏/状态栏的认识</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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