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	<title>张力变形器 归档 - 喵喵动画屋</title>
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		<title>Maya中如何使用张力变形器(Tension Deformer)？</title>
		<link>https://www.miaodonghua.com/997.html</link>
					<comments>https://www.miaodonghua.com/997.html#respond</comments>
		
		<dc:creator><![CDATA[喵喵动画屋]]></dc:creator>
		<pubDate>Sun, 01 Nov 2020 14:58:53 +0000</pubDate>
				<category><![CDATA[MAYA动画教学]]></category>
		<category><![CDATA[Maya教程]]></category>
		<category><![CDATA[Tension Deformer]]></category>
		<category><![CDATA[变形器]]></category>
		<category><![CDATA[张力变形器]]></category>
		<category><![CDATA[簇变形器]]></category>
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					<description><![CDATA[<p>本次讲解：Maya装备模块→变形菜单→张力变形器(Tension Deformer)。它的作用就是给物体对象施 &#8230; </p>
<p class="link-more"><a href="https://www.miaodonghua.com/997.html" class="more-link">继续阅读<span class="screen-reader-text">“Maya中如何使用张力变形器(Tension Deformer)？”</span></a></p>
<p><a href="https://www.miaodonghua.com/997.html">Maya中如何使用张力变形器(Tension Deformer)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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<iframe title="MAYA张力变形器教程：创造逼真张力效果" width="525" height="295" src="https://www.youtube.com/embed/Bfgx-pQBPU4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><strong>本次讲解：Maya装备模块→变形菜单→张力变形器(Tension Deformer)。<span class="has-inline-color has-luminous-vivid-orange-color">它的作用就是给物体对象施加张力变形器（具有牵引力和弹力效果）。</span></strong></p>


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<p>那么这个张力变形器，它和我们上个小节讲到的这个平滑变形是比较相似的。<strong>之所以说它们相似，是因为它们两者都自带平滑效果。</strong></p>


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<p>就比如我们场景中的这两个球体，我们准备<strong>分别给它们施加平滑变形和张力变形。</strong></p>


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<p><em><span class="has-inline-color has-luminous-vivid-orange-color">我们选择左边的这个球体，给它执行平滑变形。</span></em></p>


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<p><em><span class="has-inline-color has-luminous-vivid-orange-color">然后选择右边的这个球体，给它执行张力变形。</span></em></p>


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<p>接着我们让这两个球体进入点模式，现在我们选择这两个球体顶部相对应的这些点。</p>


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<p>然后，我们统一的移动来看一下，<strong>那么我们可以看到这个施加了张力变形的球体，它的这些顶点在移动的时候，它前方的这些顶点会自动和它保持距离，这个就有点类似弹力的效果。</strong></p>


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<p>而当我们垂直移动的时候，我们还可以看到：由于受到牵引力的影响，它的这个变形程度要小的多，这个就是弹力变形比较直观的一个感受。</p>


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<p>我们先把这两个模型删除，现在我们就来看一下：这个张力变形器是如何应用的。那么这里，我们准备了一个卡通类型的头部。<strong>我们准备给它头部的这个橙色受伤位置做一个鼓包效果。</strong></p>


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<p><strong>我们进入点模式，这里我们使用绘制选择工具，我们绘制出变形范围的顶点。</strong></p>


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<p>那么为了方便控制，我们先给它<strong>创建一个簇变形器。</strong></p>


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<p>这样，我们只要<strong>移动簇变形器手柄就可以控制变形效果。</strong></p>


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<p>现在我们就可以给这个头部施加一个张力变形来做优化，<strong>同样的，我们在施加变形效果之前，一定要将它恢复原形。</strong></p>


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<p>那么这里呢，我们既可以对整个的头部施加张力变形，也可以只针对这个鼓包区域施加张力变形。<strong>这里，我们就只针对这个区域，我们进入点模式，这次我们稍微扩大选择的范围。</strong></p>


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<p><strong>然后我们在变形菜单下执行张力变形。</strong></p>


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<p><strong>现在我们再次选择簇变形器手柄，然后给它做一个变形。</strong></p>


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<p>这样这个鼓包效果就制作出来了，至于更加细节的调整，我们可以在<strong>右侧展开张力变形器节点，我们修改封套值，可以改变张力变形的百分比。</strong></p>


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<p>然后我们修改这个<strong>平滑迭代，可以改变平滑程度。</strong></p>


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<p>还有这个<strong>向内约束，向外约束</strong>，我们需要什么样的效果，放开去调节就可以了。</p>


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<p class="has-vivid-cyan-blue-background-color has-background"><mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-very-light-gray-color">注意：施加变形效果之前，一定要将物体对象恢复原形。</mark></p>
<p><a href="https://www.miaodonghua.com/997.html">Maya中如何使用张力变形器(Tension Deformer)？</a>最先出现在<a href="https://www.miaodonghua.com">喵喵动画屋</a>。</p>
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